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	<id>https://community.bistudio.com/wiki?action=history&amp;feed=atom&amp;title=Arma_3%3A_NameSound_Setup</id>
	<title>Arma 3: NameSound Setup - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://community.bistudio.com/wiki?action=history&amp;feed=atom&amp;title=Arma_3%3A_NameSound_Setup"/>
	<link rel="alternate" type="text/html" href="https://community.bistudio.com/wiki?title=Arma_3:_NameSound_Setup&amp;action=history"/>
	<updated>2026-04-22T07:42:08Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.39.0</generator>
	<entry>
		<id>https://community.bistudio.com/wiki?title=Arma_3:_NameSound_Setup&amp;diff=337460&amp;oldid=prev</id>
		<title>Lou Montana: Some wiki formatting</title>
		<link rel="alternate" type="text/html" href="https://community.bistudio.com/wiki?title=Arma_3:_NameSound_Setup&amp;diff=337460&amp;oldid=prev"/>
		<updated>2023-01-31T13:56:12Z</updated>

		<summary type="html">&lt;p&gt;Some wiki formatting&lt;/p&gt;
&lt;a href=&quot;https://community.bistudio.com/wiki?title=Arma_3:_NameSound_Setup&amp;amp;diff=337460&amp;amp;oldid=183209&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Lou Montana</name></author>
	</entry>
	<entry>
		<id>https://community.bistudio.com/wiki?title=Arma_3:_NameSound_Setup&amp;diff=183209&amp;oldid=prev</id>
		<title>Lou Montana: Text replacement - &quot;\[\[[Cc]ategory:[ _]?Arma[ _]3:[ _]([^|]*)[ _]?\|.*\]\]&quot; to &quot;{{GameCategory|arma3|$1}}&quot;</title>
		<link rel="alternate" type="text/html" href="https://community.bistudio.com/wiki?title=Arma_3:_NameSound_Setup&amp;diff=183209&amp;oldid=prev"/>
		<updated>2021-01-05T09:27:52Z</updated>

		<summary type="html">&lt;p&gt;Text replacement - &amp;quot;\[\[[Cc]ategory:[ _]?Arma[ _]3:[ _]([^|]*)[ _]?\|.*\]\]&amp;quot; to &amp;quot;{{GameCategory|arma3|$1}}&amp;quot;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:27, 5 January 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l228&quot;&gt;Line 228:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 228:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Arma_3_Sound:_Filters#Special_Filters|Radio Protocol Filters]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Arma_3_Sound:_Filters#Special_Filters|Radio Protocol Filters]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Arma 3: &lt;/del&gt;Editing&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|NameSound Setup]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{GameCategory|arma3|&lt;/ins&gt;Editing&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Lou Montana</name></author>
	</entry>
	<entry>
		<id>https://community.bistudio.com/wiki?title=Arma_3:_NameSound_Setup&amp;diff=176255&amp;oldid=prev</id>
		<title>Lou Montana: Lou Montana moved page Arma 3 NameSound Setup to Arma 3: NameSound Setup: Text replacement - &quot;^Arma 3 &quot; to &quot;Arma 3: &quot;</title>
		<link rel="alternate" type="text/html" href="https://community.bistudio.com/wiki?title=Arma_3:_NameSound_Setup&amp;diff=176255&amp;oldid=prev"/>
		<updated>2020-12-29T21:35:23Z</updated>

		<summary type="html">&lt;p&gt;Lou Montana moved page &lt;a href=&quot;/wiki/Arma_3_NameSound_Setup&quot; class=&quot;mw-redirect&quot; title=&quot;Arma 3 NameSound Setup&quot;&gt;Arma 3 NameSound Setup&lt;/a&gt; to &lt;a href=&quot;/wiki/Arma_3:_NameSound_Setup&quot; title=&quot;Arma 3: NameSound Setup&quot;&gt;Arma 3: NameSound Setup&lt;/a&gt;: Text replacement - &amp;quot;^Arma 3 &amp;quot; to &amp;quot;Arma 3: &amp;quot;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:35, 29 December 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Lou Montana</name></author>
	</entry>
	<entry>
		<id>https://community.bistudio.com/wiki?title=Arma_3:_NameSound_Setup&amp;diff=123979&amp;oldid=prev</id>
		<title>.kju: Added Arma 3 NameSound Setup overview page</title>
		<link rel="alternate" type="text/html" href="https://community.bistudio.com/wiki?title=Arma_3:_NameSound_Setup&amp;diff=123979&amp;oldid=prev"/>
		<updated>2019-05-19T11:23:03Z</updated>

		<summary type="html">&lt;p&gt;Added Arma 3 NameSound Setup overview page&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Arma 3 NameSound Setup =&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
One can assign magazines, weapons or vehicles (units, vehicles, objects, etc) with nameSound a reference to the [[Arma_3_Radio_Protocol|radio protocol]]. So when AI, or the player, tries to name an entity via radio chat it determines what sound file is to be played and what text to be shown.&lt;br /&gt;
&lt;br /&gt;
== Relevant parameters ==&lt;br /&gt;
&lt;br /&gt;
* nameSound: [[CfgMagazines_Config_Reference#nameSound.3D.22magazine.22|in cfgMagazines]],  [[CfgWeapons_Config_Reference#nameSound.3D.22.22|in cfgWeapons]],  [[CfgVehicles_Config_Reference#nameSound|in cfgVehicles]]&lt;br /&gt;
* textSingular/textPlural: [[Arma_3_Radio_Protocol#Vehicle_Words|in cfgVehicles]]&lt;br /&gt;
&lt;br /&gt;
== Arma 3 vanilla setup ==&lt;br /&gt;
&lt;br /&gt;
=== cfgMagazines ===&lt;br /&gt;
&lt;br /&gt;
* nameSound = &amp;quot;&amp;quot;;&lt;br /&gt;
* nameSound = &amp;quot;cannon&amp;quot;;&lt;br /&gt;
* nameSound = &amp;quot;Chemlight&amp;quot;;&lt;br /&gt;
* nameSound = &amp;quot;handgrenade&amp;quot;;&lt;br /&gt;
* nameSound = &amp;quot;heat&amp;quot;;&lt;br /&gt;
* nameSound = &amp;quot;laserdesignator&amp;quot;;&lt;br /&gt;
* nameSound = &amp;quot;magazine&amp;quot;;&lt;br /&gt;
* nameSound = &amp;quot;mgun&amp;quot;;&lt;br /&gt;
* nameSound = &amp;quot;mine&amp;quot;;&lt;br /&gt;
* nameSound = &amp;quot;missiles&amp;quot;;&lt;br /&gt;
* nameSound = &amp;quot;rockets&amp;quot;;&lt;br /&gt;
* nameSound = &amp;quot;satchelcharge&amp;quot;;&lt;br /&gt;
* nameSound = &amp;quot;smokeshell&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
=== cfgWeapons ===&lt;br /&gt;
&lt;br /&gt;
* nameSound = &amp;quot;&amp;quot;;&lt;br /&gt;
* nameSound = &amp;quot;aalauncher&amp;quot;;&lt;br /&gt;
* nameSound = &amp;quot;atlauncher&amp;quot;;&lt;br /&gt;
* nameSound = &amp;quot;binoculars&amp;quot;;&lt;br /&gt;
* nameSound = &amp;quot;cannon&amp;quot;;&lt;br /&gt;
* nameSound = &amp;quot;CannonCore&amp;quot;;&lt;br /&gt;
* nameSound = &amp;quot;mgun&amp;quot;;&lt;br /&gt;
* nameSound = &amp;quot;MissileLauncher&amp;quot;;&lt;br /&gt;
* nameSound = &amp;quot;nvgoggles&amp;quot;;&lt;br /&gt;
* nameSound = &amp;quot;Pistol&amp;quot;;&lt;br /&gt;
* nameSound = &amp;quot;rifle&amp;quot;;&lt;br /&gt;
* nameSound = &amp;quot;rockets&amp;quot;;&lt;br /&gt;
* nameSound = &amp;quot;sidearm&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
=== cfgVehicles ===&lt;br /&gt;
&lt;br /&gt;
* nameSound = &amp;quot;Plane&amp;quot;;&lt;br /&gt;
* nameSound = &amp;quot;unknown&amp;quot;;&lt;br /&gt;
* nameSound = &amp;quot;veh_air_gunship_s&amp;quot;;&lt;br /&gt;
* nameSound = &amp;quot;veh_air_helicopter_s&amp;quot;;&lt;br /&gt;
* nameSound = &amp;quot;veh_air_parachute_s&amp;quot;;&lt;br /&gt;
* nameSound = &amp;quot;veh_air_plane_s&amp;quot;;&lt;br /&gt;
* nameSound = &amp;quot;veh_air_UAV_s&amp;quot;;&lt;br /&gt;
* nameSound = &amp;quot;veh_aircraft&amp;quot;;&lt;br /&gt;
* nameSound = &amp;quot;veh_animal&amp;quot;;&lt;br /&gt;
* nameSound = &amp;quot;veh_apc&amp;quot;;&lt;br /&gt;
* nameSound = &amp;quot;veh_car&amp;quot;;&lt;br /&gt;
* nameSound = &amp;quot;veh_helicopter_s&amp;quot;;&lt;br /&gt;
* nameSound = &amp;quot;veh_infantry_AT_s&amp;quot;;&lt;br /&gt;
* nameSound = &amp;quot;veh_infantry_civilian_s&amp;quot;;&lt;br /&gt;
* nameSound = &amp;quot;veh_infantry_diver_s&amp;quot;;&lt;br /&gt;
* nameSound = &amp;quot;veh_infantry_medic_s&amp;quot;;&lt;br /&gt;
* nameSound = &amp;quot;veh_infantry_MG_s&amp;quot;;&lt;br /&gt;
* nameSound = &amp;quot;veh_infantry_officer_s&amp;quot;;&lt;br /&gt;
* nameSound = &amp;quot;veh_infantry_pilot_s&amp;quot;;&lt;br /&gt;
* nameSound = &amp;quot;veh_infantry_s&amp;quot;;&lt;br /&gt;
* nameSound = &amp;quot;veh_infantry_SF_s&amp;quot;;&lt;br /&gt;
* nameSound = &amp;quot;veh_infantry_sniper_s&amp;quot;;&lt;br /&gt;
* nameSound = &amp;quot;veh_ship_attackBoat_s&amp;quot;;&lt;br /&gt;
* nameSound = &amp;quot;veh_ship_boat_s&amp;quot;;&lt;br /&gt;
* nameSound = &amp;quot;veh_ship_s&amp;quot;;&lt;br /&gt;
* nameSound = &amp;quot;veh_ship_submarine_s&amp;quot;;&lt;br /&gt;
* nameSound = &amp;quot;veh_static_AA_s&amp;quot;;&lt;br /&gt;
* nameSound = &amp;quot;veh_static_AT_s&amp;quot;;&lt;br /&gt;
* nameSound = &amp;quot;veh_static_GL_s&amp;quot;;&lt;br /&gt;
* nameSound = &amp;quot;veh_static_MG_s&amp;quot;;&lt;br /&gt;
* nameSound = &amp;quot;veh_static_mortar_s&amp;quot;;&lt;br /&gt;
* nameSound = &amp;quot;veh_static_s&amp;quot;;&lt;br /&gt;
* nameSound = &amp;quot;veh_truck&amp;quot;;&lt;br /&gt;
* nameSound = &amp;quot;veh_vehicle_APC_s&amp;quot;;&lt;br /&gt;
* nameSound = &amp;quot;veh_vehicle_armedcar_s&amp;quot;;&lt;br /&gt;
* nameSound = &amp;quot;veh_vehicle_armor_s&amp;quot;;&lt;br /&gt;
* nameSound = &amp;quot;veh_vehicle_car_s&amp;quot;;&lt;br /&gt;
* nameSound = &amp;quot;veh_vehicle_MRAP_s&amp;quot;;&lt;br /&gt;
* nameSound = &amp;quot;veh_vehicle_tank_s&amp;quot;;&lt;br /&gt;
* nameSound = &amp;quot;veh_vehicle_truck_s&amp;quot;;&lt;br /&gt;
* nameSound = &amp;quot;veh_vehicle_UGV_s&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
* textSingular = &amp;quot;alpha victor (MRAP)&amp;quot;;&lt;br /&gt;
* textSingular = &amp;quot;APC&amp;quot;;&lt;br /&gt;
* textSingular = &amp;quot;armor&amp;quot;;&lt;br /&gt;
* textSingular = &amp;quot;AT soldier&amp;quot;;&lt;br /&gt;
* textSingular = &amp;quot;attack boat&amp;quot;;&lt;br /&gt;
* textSingular = &amp;quot;boat&amp;quot;;&lt;br /&gt;
* textSingular = &amp;quot;car&amp;quot;;&lt;br /&gt;
* textSingular = &amp;quot;civilian&amp;quot;;&lt;br /&gt;
* textSingular = &amp;quot;diver&amp;quot;;&lt;br /&gt;
* textSingular = &amp;quot;fast mover&amp;quot;;&lt;br /&gt;
* textSingular = &amp;quot;gunship&amp;quot;;&lt;br /&gt;
* textSingular = &amp;quot;helicopter&amp;quot;;&lt;br /&gt;
* textSingular = &amp;quot;infantry&amp;quot;;&lt;br /&gt;
* textSingular = &amp;quot;machinegunner&amp;quot;;&lt;br /&gt;
* textSingular = &amp;quot;medic&amp;quot;;&lt;br /&gt;
* textSingular = &amp;quot;mortar&amp;quot;;&lt;br /&gt;
* textSingular = &amp;quot;MRAP&amp;quot;;&lt;br /&gt;
* textSingular = &amp;quot;officer&amp;quot;;&lt;br /&gt;
* textSingular = &amp;quot;parachute&amp;quot;;&lt;br /&gt;
* textSingular = &amp;quot;pilot&amp;quot;;&lt;br /&gt;
* textSingular = &amp;quot;SDV&amp;quot;;&lt;br /&gt;
* textSingular = &amp;quot;ship&amp;quot;;&lt;br /&gt;
* textSingular = &amp;quot;sniper&amp;quot;;&lt;br /&gt;
* textSingular = &amp;quot;specop&amp;quot;;&lt;br /&gt;
* textSingular = &amp;quot;static AA&amp;quot;;&lt;br /&gt;
* textSingular = &amp;quot;static AT&amp;quot;;&lt;br /&gt;
* textSingular = &amp;quot;static GL&amp;quot;;&lt;br /&gt;
* textSingular = &amp;quot;static MG&amp;quot;;&lt;br /&gt;
* textSingular = &amp;quot;static weapon&amp;quot;;&lt;br /&gt;
* textSingular = &amp;quot;tank&amp;quot;;&lt;br /&gt;
* textSingular = &amp;quot;truck&amp;quot;;&lt;br /&gt;
* textSingular = &amp;quot;UAV&amp;quot;;&lt;br /&gt;
* textSingular = &amp;quot;UGV&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
* textPlural = &amp;quot;alpha victors&amp;quot;;&lt;br /&gt;
* textPlural = &amp;quot;APCs&amp;quot;;&lt;br /&gt;
* textPlural = &amp;quot;AT soldiers&amp;quot;;&lt;br /&gt;
* textPlural = &amp;quot;attack boats&amp;quot;;&lt;br /&gt;
* textPlural = &amp;quot;boats&amp;quot;;&lt;br /&gt;
* textPlural = &amp;quot;cars&amp;quot;;&lt;br /&gt;
* textPlural = &amp;quot;civilians&amp;quot;;&lt;br /&gt;
* textPlural = &amp;quot;divers&amp;quot;;&lt;br /&gt;
* textPlural = &amp;quot;fast movers&amp;quot;;&lt;br /&gt;
* textPlural = &amp;quot;gunships&amp;quot;;&lt;br /&gt;
* textPlural = &amp;quot;helicopters&amp;quot;;&lt;br /&gt;
* textPlural = &amp;quot;infantry&amp;quot;;&lt;br /&gt;
* textPlural = &amp;quot;machinegunners&amp;quot;;&lt;br /&gt;
* textPlural = &amp;quot;medics&amp;quot;;&lt;br /&gt;
* textPlural = &amp;quot;mortars&amp;quot;;&lt;br /&gt;
* textPlural = &amp;quot;MRAPs&amp;quot;;&lt;br /&gt;
* textPlural = &amp;quot;officers&amp;quot;;&lt;br /&gt;
* textPlural = &amp;quot;parachutes&amp;quot;;&lt;br /&gt;
* textPlural = &amp;quot;pilots&amp;quot;;&lt;br /&gt;
* textPlural = &amp;quot;SDVs&amp;quot;;&lt;br /&gt;
* textPlural = &amp;quot;ships&amp;quot;;&lt;br /&gt;
* textPlural = &amp;quot;snipers&amp;quot;;&lt;br /&gt;
* textPlural = &amp;quot;specops&amp;quot;;&lt;br /&gt;
* textPlural = &amp;quot;static AAs&amp;quot;;&lt;br /&gt;
* textPlural = &amp;quot;static ATs&amp;quot;;&lt;br /&gt;
* textPlural = &amp;quot;static GLs&amp;quot;;&lt;br /&gt;
* textPlural = &amp;quot;static MGs&amp;quot;;&lt;br /&gt;
* textPlural = &amp;quot;static weapons&amp;quot;;&lt;br /&gt;
* textPlural = &amp;quot;tanks&amp;quot;;&lt;br /&gt;
* textPlural = &amp;quot;trucks&amp;quot;;&lt;br /&gt;
* textPlural = &amp;quot;UAVs&amp;quot;;&lt;br /&gt;
* textPlural = &amp;quot;UGVs&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
* speechSingular[] = {&amp;quot;veh_air_gunship_s&amp;quot;};&lt;br /&gt;
* speechSingular[] = {&amp;quot;veh_air_helicopter_s&amp;quot;};&lt;br /&gt;
* speechSingular[] = {&amp;quot;veh_air_parachute_s&amp;quot;};&lt;br /&gt;
* speechSingular[] = {&amp;quot;veh_air_plane_s&amp;quot;};&lt;br /&gt;
* speechSingular[] = {&amp;quot;veh_air_UAV_s&amp;quot;};&lt;br /&gt;
* speechSingular[] = {&amp;quot;veh_infantry_AT_s&amp;quot;};&lt;br /&gt;
* speechSingular[] = {&amp;quot;veh_infantry_civilian_s&amp;quot;};&lt;br /&gt;
* speechSingular[] = {&amp;quot;veh_infantry_diver_s&amp;quot;};&lt;br /&gt;
* speechSingular[] = {&amp;quot;veh_infantry_medic_s&amp;quot;};&lt;br /&gt;
* speechSingular[] = {&amp;quot;veh_infantry_MG_s&amp;quot;};&lt;br /&gt;
* speechSingular[] = {&amp;quot;veh_infantry_officer_s&amp;quot;};&lt;br /&gt;
* speechSingular[] = {&amp;quot;veh_infantry_pilot_s&amp;quot;};&lt;br /&gt;
* speechSingular[] = {&amp;quot;veh_infantry_s&amp;quot;};&lt;br /&gt;
* speechSingular[] = {&amp;quot;veh_infantry_SF_s&amp;quot;};&lt;br /&gt;
* speechSingular[] = {&amp;quot;veh_infantry_sniper_s&amp;quot;};&lt;br /&gt;
* speechSingular[] = {&amp;quot;veh_ship_attackBoat_s&amp;quot;};&lt;br /&gt;
* speechSingular[] = {&amp;quot;veh_ship_boat_s&amp;quot;};&lt;br /&gt;
* speechSingular[] = {&amp;quot;veh_ship_s&amp;quot;};&lt;br /&gt;
* speechSingular[] = {&amp;quot;veh_ship_submarine_s&amp;quot;};&lt;br /&gt;
* speechSingular[] = {&amp;quot;veh_static_AA_s&amp;quot;};&lt;br /&gt;
* speechSingular[] = {&amp;quot;veh_static_AT_s&amp;quot;};&lt;br /&gt;
* speechSingular[] = {&amp;quot;veh_static_GL_s&amp;quot;};&lt;br /&gt;
* speechSingular[] = {&amp;quot;veh_static_MG_s&amp;quot;};&lt;br /&gt;
* speechSingular[] = {&amp;quot;veh_static_mortar_s&amp;quot;};&lt;br /&gt;
* speechSingular[] = {&amp;quot;veh_static_s&amp;quot;};&lt;br /&gt;
* speechSingular[] = {&amp;quot;veh_vehicle_APC_s&amp;quot;};&lt;br /&gt;
* speechSingular[] = {&amp;quot;veh_vehicle_armedcar_s&amp;quot;};&lt;br /&gt;
* speechSingular[] = {&amp;quot;veh_vehicle_armor_s&amp;quot;};&lt;br /&gt;
* speechSingular[] = {&amp;quot;veh_vehicle_car_s&amp;quot;};&lt;br /&gt;
* speechSingular[] = {&amp;quot;veh_vehicle_MRAP_s&amp;quot;};&lt;br /&gt;
* speechSingular[] = {&amp;quot;veh_vehicle_tank_s&amp;quot;};&lt;br /&gt;
* speechSingular[] = {&amp;quot;veh_vehicle_truck_s&amp;quot;};&lt;br /&gt;
* speechSingular[] = {&amp;quot;veh_vehicle_UGV_s&amp;quot;};&lt;br /&gt;
&lt;br /&gt;
* speechPlural[] = {&amp;quot;veh_air_gunship_p&amp;quot;};&lt;br /&gt;
* speechPlural[] = {&amp;quot;veh_air_helicopter_p&amp;quot;};&lt;br /&gt;
* speechPlural[] = {&amp;quot;veh_air_parachute_p&amp;quot;};&lt;br /&gt;
* speechPlural[] = {&amp;quot;veh_air_plane_p&amp;quot;};&lt;br /&gt;
* speechPlural[] = {&amp;quot;veh_air_UAV_p&amp;quot;};&lt;br /&gt;
* speechPlural[] = {&amp;quot;veh_infantry_AT_p&amp;quot;};&lt;br /&gt;
* speechPlural[] = {&amp;quot;veh_infantry_civilian_p&amp;quot;};&lt;br /&gt;
* speechPlural[] = {&amp;quot;veh_infantry_diver_p&amp;quot;};&lt;br /&gt;
* speechPlural[] = {&amp;quot;veh_infantry_medic_p&amp;quot;};&lt;br /&gt;
* speechPlural[] = {&amp;quot;veh_infantry_MG_p&amp;quot;};&lt;br /&gt;
* speechPlural[] = {&amp;quot;veh_infantry_officer_p&amp;quot;};&lt;br /&gt;
* speechPlural[] = {&amp;quot;veh_infantry_p&amp;quot;};&lt;br /&gt;
* speechPlural[] = {&amp;quot;veh_infantry_pilot_p&amp;quot;};&lt;br /&gt;
* speechPlural[] = {&amp;quot;veh_infantry_SF_p&amp;quot;};&lt;br /&gt;
* speechPlural[] = {&amp;quot;veh_infantry_sniper_p&amp;quot;};&lt;br /&gt;
* speechPlural[] = {&amp;quot;veh_ship_attackBoat_p&amp;quot;};&lt;br /&gt;
* speechPlural[] = {&amp;quot;veh_ship_boat_p&amp;quot;};&lt;br /&gt;
* speechPlural[] = {&amp;quot;veh_ship_p&amp;quot;};&lt;br /&gt;
* speechPlural[] = {&amp;quot;veh_ship_submarine_p&amp;quot;};&lt;br /&gt;
* speechPlural[] = {&amp;quot;veh_static_AA_p&amp;quot;};&lt;br /&gt;
* speechPlural[] = {&amp;quot;veh_static_AT_p&amp;quot;};&lt;br /&gt;
* speechPlural[] = {&amp;quot;veh_static_GL_p&amp;quot;};&lt;br /&gt;
* speechPlural[] = {&amp;quot;veh_static_MG_p&amp;quot;};&lt;br /&gt;
* speechPlural[] = {&amp;quot;veh_static_mortar_p&amp;quot;};&lt;br /&gt;
* speechPlural[] = {&amp;quot;veh_static_p&amp;quot;};&lt;br /&gt;
* speechPlural[] = {&amp;quot;veh_vehicle_APC_p&amp;quot;};&lt;br /&gt;
* speechPlural[] = {&amp;quot;veh_vehicle_armedcar_p&amp;quot;};&lt;br /&gt;
* speechPlural[] = {&amp;quot;veh_vehicle_armor_p&amp;quot;};&lt;br /&gt;
* speechPlural[] = {&amp;quot;veh_vehicle_car_p&amp;quot;};&lt;br /&gt;
* speechPlural[] = {&amp;quot;veh_vehicle_MRAP_p&amp;quot;};&lt;br /&gt;
* speechPlural[] = {&amp;quot;veh_vehicle_tank_p&amp;quot;};&lt;br /&gt;
* speechPlural[] = {&amp;quot;veh_vehicle_truck_p&amp;quot;};&lt;br /&gt;
* speechPlural[] = {&amp;quot;veh_vehicle_UGV_p&amp;quot;};&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Arma_3_Radio_Protocol]]&lt;br /&gt;
* [[Arma_3_Sound:_Filters#Special_Filters|Radio Protocol Filters]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Arma 3: Editing|NameSound Setup]]&lt;/div&gt;</summary>
		<author><name>.kju</name></author>
	</entry>
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