<?xml version="1.0"?>
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	<id>https://community.bistudio.com/wiki?action=history&amp;feed=atom&amp;title=Arma_Reforger%3AAnimation_Export_Profiles</id>
	<title>Arma Reforger:Animation Export Profiles - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://community.bistudio.com/wiki?action=history&amp;feed=atom&amp;title=Arma_Reforger%3AAnimation_Export_Profiles"/>
	<link rel="alternate" type="text/html" href="https://community.bistudio.com/wiki?title=Arma_Reforger:Animation_Export_Profiles&amp;action=history"/>
	<updated>2026-04-21T23:11:28Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.39.0</generator>
	<entry>
		<id>https://community.bistudio.com/wiki?title=Arma_Reforger:Animation_Export_Profiles&amp;diff=370970&amp;oldid=prev</id>
		<title>Lou Montana: Text replacement - &quot;\{\{GameCategory\|armaR\|Modding\|(Guidelines|Tutorials)\|([^=&amp;#8629;]*)\}\}&quot; to &quot;{{GameCategory|armaR|Modding|$2|$1}}&quot;</title>
		<link rel="alternate" type="text/html" href="https://community.bistudio.com/wiki?title=Arma_Reforger:Animation_Export_Profiles&amp;diff=370970&amp;oldid=prev"/>
		<updated>2025-02-26T12:31:59Z</updated>

		<summary type="html">&lt;p&gt;Text replacement - &amp;quot;\{\{GameCategory\|armaR\|Modding\|(Guidelines|Tutorials)\|([^=↵]*)\}\}&amp;quot; to &amp;quot;{{GameCategory|armaR|Modding|$2|$1}}&amp;quot;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:31, 26 February 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l674&quot;&gt;Line 674:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 674:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;After checking this option and then pressing '''Reimport Resource,''' model will be reimported as usual + Workbench will also prepare a new export profile containing '''all bones located in the model in proper order &amp;amp; hierarchy'''. This new animation profile (.''apr'') file is by default created in '''/anims/export_profiles/''' folder of currently used addon and exact path can be also found by looking at the '''Console Log''' window - over there there should be a log entry mentioning status of the export and location of generated file.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;After checking this option and then pressing '''Reimport Resource,''' model will be reimported as usual + Workbench will also prepare a new export profile containing '''all bones located in the model in proper order &amp;amp; hierarchy'''. This new animation profile (.''apr'') file is by default created in '''/anims/export_profiles/''' folder of currently used addon and exact path can be also found by looking at the '''Console Log''' window - over there there should be a log entry mentioning status of the export and location of generated file.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This option is quite useful when importing new models with complex skeleton like new custom characters (which don't use existing skeleton) or vehicles. Using this file, it is also possible to prepare derivatives for various other types of animations which might be useful in '''Animation Editor'''. {{Feature|important|Once default animation profile is created, it is worth to uncheck '''Generate Default Profile''' option to avoid constant generation of this profile whenever mesh is changed.}}{{Feature|warning|If you are planning to use this export profile in Blender, don't forget to change '''defaultFn''' in .apr file!}}{{GameCategory|armaR|Modding&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|Guidelines&lt;/del&gt;|Official Tools}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This option is quite useful when importing new models with complex skeleton like new custom characters (which don't use existing skeleton) or vehicles. Using this file, it is also possible to prepare derivatives for various other types of animations which might be useful in '''Animation Editor'''. {{Feature|important|Once default animation profile is created, it is worth to uncheck '''Generate Default Profile''' option to avoid constant generation of this profile whenever mesh is changed.}}{{Feature|warning|If you are planning to use this export profile in Blender, don't forget to change '''defaultFn''' in .apr file!}}{{GameCategory|armaR|Modding|Official Tools&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|Guidelines&lt;/ins&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Lou Montana</name></author>
	</entry>
	<entry>
		<id>https://community.bistudio.com/wiki?title=Arma_Reforger:Animation_Export_Profiles&amp;diff=349577&amp;oldid=prev</id>
		<title>Lou Montana: Fix this abomination o_o</title>
		<link rel="alternate" type="text/html" href="https://community.bistudio.com/wiki?title=Arma_Reforger:Animation_Export_Profiles&amp;diff=349577&amp;oldid=prev"/>
		<updated>2023-11-09T14:11:27Z</updated>

		<summary type="html">&lt;p&gt;Fix this abomination o_o&lt;/p&gt;
&lt;a href=&quot;https://community.bistudio.com/wiki?title=Arma_Reforger:Animation_Export_Profiles&amp;amp;diff=349577&amp;amp;oldid=343904&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Lou Montana</name></author>
	</entry>
	<entry>
		<id>https://community.bistudio.com/wiki?title=Arma_Reforger:Animation_Export_Profiles&amp;diff=343904&amp;oldid=prev</id>
		<title>Reyhard: /* Export Type */</title>
		<link rel="alternate" type="text/html" href="https://community.bistudio.com/wiki?title=Arma_Reforger:Animation_Export_Profiles&amp;diff=343904&amp;oldid=prev"/>
		<updated>2023-07-28T08:37:31Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Export Type&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;a href=&quot;https://community.bistudio.com/wiki?title=Arma_Reforger:Animation_Export_Profiles&amp;amp;diff=343904&amp;amp;oldid=337674&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Reyhard</name></author>
	</entry>
	<entry>
		<id>https://community.bistudio.com/wiki?title=Arma_Reforger:Animation_Export_Profiles&amp;diff=337674&amp;oldid=prev</id>
		<title>Reyhard at 08:52, 20 February 2023</title>
		<link rel="alternate" type="text/html" href="https://community.bistudio.com/wiki?title=Arma_Reforger:Animation_Export_Profiles&amp;diff=337674&amp;oldid=prev"/>
		<updated>2023-02-20T08:52:13Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:52, 20 February 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l648&quot;&gt;Line 648:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 648:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{hl|#defaultFn}} defines the bones' default function to be used&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{hl|#defaultFn}} defines the bones' default function to be used&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{hl|$tracks}} lists bones, bone's parent, export type and eventually a function reference.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{hl|$tracks}} lists bones, bone's parent, export type and eventually a function reference.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Feature|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;important&lt;/del&gt;|'''defaultFn''' should remain '''empty''' if you are '''exporting animations using Blender!''' Otherwise additive animations will be exported incorrectly.}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Feature|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;warning&lt;/ins&gt;|'''defaultFn''' should remain '''empty''' if you are '''exporting animations using Blender!''' Otherwise additive animations will be exported incorrectly.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Export Type ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Export Type ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l674&quot;&gt;Line 674:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 674:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;After checking this option and then pressing '''Reimport Resource,''' model will be reimported as usual + Workbench will also prepare a new export profile containing '''all bones located in the model in proper order &amp;amp; hierarchy'''. This new animation profile (.''apr'') file is by default created in '''/anims/export_profiles/''' folder of currently used addon and exact path can be also found by looking at the '''Console Log''' window - over there there should be a log entry mentioning status of the export and location of generated file.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;After checking this option and then pressing '''Reimport Resource,''' model will be reimported as usual + Workbench will also prepare a new export profile containing '''all bones located in the model in proper order &amp;amp; hierarchy'''. This new animation profile (.''apr'') file is by default created in '''/anims/export_profiles/''' folder of currently used addon and exact path can be also found by looking at the '''Console Log''' window - over there there should be a log entry mentioning status of the export and location of generated file.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This option is quite useful when importing new models with complex skeleton like new custom characters (which don't use existing skeleton) or vehicles. Using this file, it is also possible to prepare derivatives for various other types of animations which might be useful in '''Animation Editor'''. {{Feature|important|Once default animation profile is created, it is worth to uncheck '''Generate Default Profile''' option to avoid constant generation of this profile whenever mesh is changed.}}{{GameCategory|armaR|Modding|Guidelines|Official Tools}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This option is quite useful when importing new models with complex skeleton like new custom characters (which don't use existing skeleton) or vehicles. Using this file, it is also possible to prepare derivatives for various other types of animations which might be useful in '''Animation Editor'''. {{Feature|important|Once default animation profile is created, it is worth to uncheck '''Generate Default Profile''' option to avoid constant generation of this profile whenever mesh is changed.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}}{{Feature|warning|If you are planning to use this export profile in Blender, don't forget to change '''defaultFn''' in .apr file!&lt;/ins&gt;}}{{GameCategory|armaR|Modding|Guidelines|Official Tools}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Reyhard</name></author>
	</entry>
	<entry>
		<id>https://community.bistudio.com/wiki?title=Arma_Reforger:Animation_Export_Profiles&amp;diff=337673&amp;oldid=prev</id>
		<title>Reyhard: Removed motion builder defaultFn from example and added warning about it</title>
		<link rel="alternate" type="text/html" href="https://community.bistudio.com/wiki?title=Arma_Reforger:Animation_Export_Profiles&amp;diff=337673&amp;oldid=prev"/>
		<updated>2023-02-20T08:49:44Z</updated>

		<summary type="html">&lt;p&gt;Removed motion builder defaultFn from example and added warning about it&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:49, 20 February 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{TOC|side}}Export profiles define set of bones that are exported from &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;MotionBuilder &lt;/del&gt;or 3ds Max. Their default location is {{hl|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;\A4Data&lt;/del&gt;\anims\export_profiles}}.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{TOC|side}}Export profiles define set of bones that are exported from &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Blender, Motion Builder &lt;/ins&gt;or 3ds Max. Their default location is {{hl|\anims\export_profiles}}.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Feature|informative|{{armaR}} default data does not contain any export profiles; some are provided along '''Enfusion Blender Tools''' ({{hl|EnfusionBlenderTools-Data.zip}}) - see {{Link|Arma Reforger:Enfusion Blender Tools#Installation}}.}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Feature|informative|{{armaR}} default data does not contain any export profiles; some are provided along '''Enfusion Blender Tools''' ({{hl|EnfusionBlenderTools-Data.zip}}) - see {{Link|Arma Reforger:Enfusion Blender Tools#Installation}}.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l565&quot;&gt;Line 565:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 565:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;$animExportProfile {&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;$animExportProfile {&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  #trackCount 152&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  #trackCount 152&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  #defaultFn &amp;quot;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;defaultFnMB&lt;/del&gt;&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  #defaultFn &amp;quot;&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  $tracks {&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  $tracks {&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	&amp;quot;Scene_Root&amp;quot;				&amp;quot;&amp;quot;						&amp;quot;TRG&amp;quot; 		$genFn { &amp;quot;generateSceneRootMB&amp;quot; }&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	&amp;quot;Scene_Root&amp;quot;				&amp;quot;&amp;quot;						&amp;quot;TRG&amp;quot; 		$genFn { &amp;quot;generateSceneRootMB&amp;quot; }&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l648&quot;&gt;Line 648:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 648:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{hl|#defaultFn}} defines the bones' default function to be used&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{hl|#defaultFn}} defines the bones' default function to be used&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{hl|$tracks}} lists bones, bone's parent, export type and eventually a function reference.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{hl|$tracks}} lists bones, bone's parent, export type and eventually a function reference.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{Feature|important|'''defaultFn''' should remain '''empty''' if you are '''exporting animations using Blender!''' Otherwise additive animations will be exported incorrectly.}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Export Type ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Export Type ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l661&quot;&gt;Line 661:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 661:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: '''TRA''' means '''T'''ranslation and '''R'''otation, '''A'''bsolute&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: '''TRA''' means '''T'''ranslation and '''R'''otation, '''A'''bsolute&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: '''RD''' means '''R'''otation, '''D'''ifferential&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: '''RD''' means '''R'''otation, '''D'''ifferential&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Reyhard</name></author>
	</entry>
	<entry>
		<id>https://community.bistudio.com/wiki?title=Arma_Reforger:Animation_Export_Profiles&amp;diff=332508&amp;oldid=prev</id>
		<title>Reyhard: added toc</title>
		<link rel="alternate" type="text/html" href="https://community.bistudio.com/wiki?title=Arma_Reforger:Animation_Export_Profiles&amp;diff=332508&amp;oldid=prev"/>
		<updated>2022-11-30T13:17:57Z</updated>

		<summary type="html">&lt;p&gt;added toc&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:17, 30 November 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{TOC|side}}&lt;/ins&gt;Export profiles define set of bones that are exported from MotionBuilder or 3ds Max. Their default location is {{hl|\A4Data\anims\export_profiles}}.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Export profiles define set of bones that are exported from MotionBuilder or 3ds Max. Their default location is {{hl|\A4Data\anims\export_profiles}}.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Feature|informative|{{armaR}} default data does not contain any export profiles; some are provided along '''Enfusion Blender Tools''' ({{hl|EnfusionBlenderTools-Data.zip}}) - see {{Link|Arma Reforger:Enfusion Blender Tools#Installation}}.}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Feature|informative|{{armaR}} default data does not contain any export profiles; some are provided along '''Enfusion Blender Tools''' ({{hl|EnfusionBlenderTools-Data.zip}}) - see {{Link|Arma Reforger:Enfusion Blender Tools#Installation}}.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Reyhard</name></author>
	</entry>
	<entry>
		<id>https://community.bistudio.com/wiki?title=Arma_Reforger:Animation_Export_Profiles&amp;diff=330713&amp;oldid=prev</id>
		<title>Lou Montana: Fix tables overlap</title>
		<link rel="alternate" type="text/html" href="https://community.bistudio.com/wiki?title=Arma_Reforger:Animation_Export_Profiles&amp;diff=330713&amp;oldid=prev"/>
		<updated>2022-10-28T10:38:01Z</updated>

		<summary type="html">&lt;p&gt;Fix tables overlap&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:38, 28 October 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l6&quot;&gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Provided files:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Provided files:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;spoiler&amp;gt;{{TOC|side}}__NOEDITSECTION__&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;spoiler&amp;gt;{{TOC|side}}__NOEDITSECTION__&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div style=&amp;quot;columns: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;3&lt;/del&gt;&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div style=&amp;quot;columns: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2&lt;/ins&gt;&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|+&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|+&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Lou Montana</name></author>
	</entry>
	<entry>
		<id>https://community.bistudio.com/wiki?title=Arma_Reforger:Animation_Export_Profiles&amp;diff=330712&amp;oldid=prev</id>
		<title>Reyhard: added info about generating default animation profile</title>
		<link rel="alternate" type="text/html" href="https://community.bistudio.com/wiki?title=Arma_Reforger:Animation_Export_Profiles&amp;diff=330712&amp;oldid=prev"/>
		<updated>2022-10-27T07:36:19Z</updated>

		<summary type="html">&lt;p&gt;added info about generating default animation profile&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 09:36, 27 October 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l668&quot;&gt;Line 668:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 668:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;But an animation for a reload would most likely not export the legs (Pelvis is the first bone, with no parent) the Spine bones would be exported with '''TRD''' ('''T'''ranslation &amp;amp; '''R'''otation '''D'''ifferential) so that some movement from the animation playing underneath it comes through, but with the arms and fingers exported with '''TRA''' ('''T'''ranslation &amp;amp; '''R'''otation '''A'''bsolute) so that they are precise and grab exactly where the magazine/rifle/etc is.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;But an animation for a reload would most likely not export the legs (Pelvis is the first bone, with no parent) the Spine bones would be exported with '''TRD''' ('''T'''ranslation &amp;amp; '''R'''otation '''D'''ifferential) so that some movement from the animation playing underneath it comes through, but with the arms and fingers exported with '''TRA''' ('''T'''ranslation &amp;amp; '''R'''otation '''A'''bsolute) so that they are precise and grab exactly where the magazine/rifle/etc is.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== Creation ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[File:animation-export-profile-generation.png|thumb|Generation of default export profile for selected model]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Workbench have a small option which can assist with creation of new export profiles. When importing a new model in Workbench, there is option called '''Generate Default Profile''' in '''Import Settings''' of the model'''.''' &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{GameCategory|armaR|Modding|Guidelines|Official Tools}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;After checking this option and then pressing '''Reimport Resource,''' model will be reimported as usual + Workbench will also prepare a new export profile containing '''all bones located in the model in proper order &amp;amp; hierarchy'''. This new animation profile (.''apr'') file is by default created in '''/anims/export_profiles/''' folder of currently used addon and exact path can be also found by looking at the '''Console Log''' window - over there there should be a log entry mentioning status of the export and location of generated file.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This option is quite useful when importing new models with complex skeleton like new custom characters (which don't use existing skeleton) or vehicles. Using this file, it is also possible to prepare derivatives for various other types of animations which might be useful in '''Animation Editor'''. {{Feature|important|Once default animation profile is created, it is worth to uncheck '''Generate Default Profile''' option to avoid constant generation of this profile whenever mesh is changed.}}&lt;/ins&gt;{{GameCategory|armaR|Modding|Guidelines|Official Tools}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Reyhard</name></author>
	</entry>
	<entry>
		<id>https://community.bistudio.com/wiki?title=Arma_Reforger:Animation_Export_Profiles&amp;diff=330498&amp;oldid=prev</id>
		<title>Lou Montana: Page creation</title>
		<link rel="alternate" type="text/html" href="https://community.bistudio.com/wiki?title=Arma_Reforger:Animation_Export_Profiles&amp;diff=330498&amp;oldid=prev"/>
		<updated>2022-09-21T12:36:15Z</updated>

		<summary type="html">&lt;p&gt;Page creation&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&lt;br /&gt;
Export profiles define set of bones that are exported from MotionBuilder or 3ds Max. Their default location is {{hl|\A4Data\anims\export_profiles}}.&lt;br /&gt;
&lt;br /&gt;
{{Feature|informative|{{armaR}} default data does not contain any export profiles; some are provided along '''Enfusion Blender Tools''' ({{hl|EnfusionBlenderTools-Data.zip}}) - see {{Link|Arma Reforger:Enfusion Blender Tools#Installation}}.}}&lt;br /&gt;
&lt;br /&gt;
Provided files:&lt;br /&gt;
&amp;lt;spoiler&amp;gt;{{TOC|side}}__NOEDITSECTION__&lt;br /&gt;
&amp;lt;div style=&amp;quot;columns: 3&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
=== Body ===&lt;br /&gt;
! File&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 000_Multi_FullBodyABS_RHandNone_LHandNone.apr&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 002_Multi_FullBodyABS_RHandNone_LHandABS.apr&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 101_FullBodyABS.apr&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 102_FullBodyABS_camera.apr&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 110_FullBodyABS_RHandNone_LHandNone.apr&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 120_FullBodyABS_RHandNone_LHandABS.apr&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 121_UpperBodyABS_RightArmABS.apr&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 122_UpperBodyABS_LeftArmABS.apr&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 123_Head_ABS.apr&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 123_Head_ADD.apr&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 123_LHandABS.apr&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 124_FullBodyABS_RHandABS_LHandNone.apr&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 126_UpperBodyABS_RHandNone_LHandABS.apr&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 150_FullBodyADD.apr&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 150_FullBodyADD_camera.apr&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 151_FullBodyADD_RHandNone_LHandNone.apr&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 152_FullBodyADD_RHandNone_LHandNone_HipsADD.apr&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 250_UpperBodyADD.apr&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 251bis_UpperBodyADD_RHandNone_LHandABS.apr&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 251_UpperBodyADD_RHandNone_LHandNone.apr&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 252_UpperbodyADD_ArmsABS.apr&lt;br /&gt;
| Reloads&lt;br /&gt;
|-&lt;br /&gt;
| 253_UpperbodyADD_ArmsABS_RPropNone.apr&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 254_UpperbodyADD_ArmsABS_RHandNone.apr&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 255_RArmABS_RHandNone.apr&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 256_UpperbodyADD_LArmABS.apr&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 257_UpperbodyADD_LArmADD_LHandABS.apr&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 258_UpperbodyADD_ArmsABS_HandsNone.apr&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 259Bis_UpperbodyADD_LArmABS_LHandNone_LPropABS.apr&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 259_UpperbodyADD_LArmABS_LHandNone.apr&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 260_LArmADD_LHandNone.apr&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 262_ArmsADD_RHandABS.apr&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 301_LowerbodyABS.apr&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 401_RIndexABS.apr&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
=== Inverse Kinematics ===&lt;br /&gt;
! File&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 501_IK.apr&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 502_IK_RightHand.apr&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 503_IK_LeftHand.apr&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 504_IK_RightElbow_Hand.apr&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
=== Misc ===&lt;br /&gt;
! File&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 601_watch_SandY184A.apr&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 602_flag.apr&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
=== Weapon Idles ===&lt;br /&gt;
! File&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 700_Pistol_Idle.apr&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 701_Rifle_Idle.apr&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 702_Machinegun_Idle.apr&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 703_RPG_Idle.apr&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 704_Grenade_Idle.apr&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 705_PKM_magazine.apr&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 706_M60_magazine .apr&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 707_Rifle_Idle_SVD.apr&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 708_M249_magazine.apr&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 709_Machinegun_Idle_M249.apr&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 710_Grenade_RGB2_Idle.apr&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 711_Rifle_stock.apr&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
=== Generic Weapon Profiles ===&lt;br /&gt;
! File&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 720_Weapon_FireMode.apr&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 721_Weapon_Trigger.apr&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 722_Weapon_MagRelease.apr&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 723_Weapon_Sight.apr&lt;br /&gt;
| With sight slider: rifle, machinegun, RPG&lt;br /&gt;
|-&lt;br /&gt;
| 724_Weapon_Bolt.apr&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 725_Weapon_Hammer.apr&lt;br /&gt;
| Pistol, RPG&lt;br /&gt;
|-&lt;br /&gt;
| 726_Weapon_Bolt_trigger.apr&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 727_Weapon_Bolt_rack.apr&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 728bis_M203_Sight.apr&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 728_M16a2_Sight.apr&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 729_Weapon_Sight_M21.apr&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
=== Pistols ===&lt;br /&gt;
! File&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 730_Weapon_FireMode_m9.apr&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 731_Pistol_SlideHammer.apr&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 732_Pistol_SlideHammerRelease.apr&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 733_Pistol_SlideHammerReleaseTrigger.apr&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 734_Pistol_safety.apr&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 735_Pistol_SlideTrigger.apr&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 736_Pistol_Slide.apr&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
=== Generic Rifle Profiles ===&lt;br /&gt;
! File&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 737_Weapon_Sight_M249.apr&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 738_Weapon_Bolt_M249.apr&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 739_Weapon_Bolt_release.apr&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 740_Rifle_Bolt_Rack.apr&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 741_Rifle_Bolt_Rack_SVD.apr&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 742_Rifle_safety_trigger.APR&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
=== Machineguns ===&lt;br /&gt;
! File&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 750_Machinegun_Fire.apr&lt;br /&gt;
| Includes dustcover&lt;br /&gt;
|-&lt;br /&gt;
| 751_Machinegun_TopCover.apr&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 752_Machinegun_bipod.apr&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 753_Machinegun_bipod_M249.apr&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
=== RPGs ===&lt;br /&gt;
! File&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 760_RPG_Sight.apr&lt;br /&gt;
| Without the sight slider&lt;br /&gt;
|-&lt;br /&gt;
| 761_RPG_Sight_Front.apr&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 762_RPG_Safety.apr&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 763_RPG_Unfold_TEMP.apr&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 764_RPG_M72_idle.apr&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
=== Grenades ===&lt;br /&gt;
! File&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 770_Grenade_Pin.apr&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
=== UGLs ===&lt;br /&gt;
! File&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 780_M203_barrel.apr&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
=== Ground Vehicles ===&lt;br /&gt;
! File&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 801_Vehicle_Door_L01.apr&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 802_Vehicle_Door_R01.apr&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 803_Vehicle_Door_L03.apr&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 804_Vehicle_Door_R03.apr&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 805_Vehicle_Door_L02.apr&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 806_Vehicle_Door_R02.apr&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 807_Vehicle_Door_L01_BTR.apr&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 808_Vehicle_Door_R01_BTR.apr&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 809_Vehicle_Door_L01_m998..apr&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 810_Vehicle_Door_R01_m998..apr&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 811_Vehicle_Door_L02_m998..apr&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 812_Vehicle_Door_R02_m998..apr&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 820_Vehicle_Steering_Wheel.apr&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 840_Vehicle_Throttle.apr&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 841_Vehicle_Clutch.apr&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 842_Vehicle_Brake.apr&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 843_Vehicle_Starter_Switch.apr&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 844_Vehicle_Gearshift.apr&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 845_Vehicle_light_switch.apr&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 846_Vehicle_Handbrake.apr&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 847_Vehicle_Starter_Switch_BTR.apr&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
=== Aircrafts ===&lt;br /&gt;
! File&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 860_Mi-8MT_Door_L.apr&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 861_Mi-8MT_CyclicControl.apr&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 890_Vehicle_Empty.apr&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
=== Ground Vehicles ===&lt;br /&gt;
! File&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 900_Ural_Idle.apr&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 901_Uaz_Idle.apr&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 902_BTR_Idle.apr&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 903_M151a2_Idle.apr&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 904_M9231A1_idle.apr&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 905_M998_Idle.apr&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 950_Mi-8MT_Idle.apr&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 999_Empty.apr&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| FullBody_Additive.apr&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| FullBody_Pistol.apr&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| FullBody_Rifles.apr&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| FullBody_Unarmed.apr&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| GadgetIKOffset.apr&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Head_Additive.apr&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| IK.apr&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| RightIndexAbsolute.apr&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| TEST.apr&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| UpperbodyAdditive_ArmsAbsolute.apr&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| UpperbodyAdditive_ArmsAbsolute_WeaponDummy.apr&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Upperbody_Additive.apr&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Vehicles_Clutch.apr&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Vehicles_horn.apr&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Vehicles_ShiftGear.apr&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Vehicles_Throttle.apr&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Weapons_Grenede_Idle.apr&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Weapons_Grenede_Pin.apr&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Weapons_Hammer.apr&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Weapons_Idle.apr&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Weapons_MagRelease.apr&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Weapons_Pistol_SlideHammer.apr&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Weapons_Pistol_SlideHammerRelease.apr&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Weapons_Pistol_SlideHammerReleaseTrigger.apr&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Weapons_Rifles.apr&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Weapons_Rifles_Bolt.apr&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Weapons_Rifles_Bolt_rack.apr&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Weapons_Rifles_Fire.apr&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Weapons_Rifles_Sight.apr&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Weapons_Rifles_Topcover.apr&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Weapons_RPG7_Sight.apr&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Weapons_Safety.apr&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Weapons_Trigger.apr&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Format ==&lt;br /&gt;
&lt;br /&gt;
Let's use {{hl|FullBody_additive.apr}} as an example:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;json&amp;quot;&amp;gt;&lt;br /&gt;
$animExportProfile {&lt;br /&gt;
 #trackCount 152&lt;br /&gt;
 #defaultFn &amp;quot;defaultFnMB&amp;quot;&lt;br /&gt;
 $tracks {&lt;br /&gt;
	&amp;quot;Scene_Root&amp;quot;				&amp;quot;&amp;quot;						&amp;quot;TRG&amp;quot; 		$genFn { &amp;quot;generateSceneRootMB&amp;quot; }&lt;br /&gt;
	&amp;quot;EntityPosition&amp;quot;			&amp;quot;Scene_Root&amp;quot;			&amp;quot;TRA&amp;quot;&lt;br /&gt;
	&amp;quot;Collision&amp;quot;					&amp;quot;EntityPosition&amp;quot;		&amp;quot;TRA&amp;quot;&lt;br /&gt;
	&amp;quot;Hips&amp;quot;						&amp;quot;EntityPosition&amp;quot;		&amp;quot;TRA&amp;quot;&lt;br /&gt;
	&amp;quot;LeftLeg&amp;quot;					&amp;quot;Hips&amp;quot;					&amp;quot;TRD&amp;quot;&lt;br /&gt;
	&amp;quot;LeftLegVolume&amp;quot;				&amp;quot;LeftLeg&amp;quot;				&amp;quot;TRD&amp;quot;&lt;br /&gt;
	&amp;quot;LeftLegTwist&amp;quot;				&amp;quot;LeftLeg&amp;quot;				&amp;quot;TRD&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	...&lt;br /&gt;
 }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;spoiler text=&amp;quot;Show full file&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;json&amp;quot;&amp;gt;&lt;br /&gt;
$animExportProfile {&lt;br /&gt;
 #trackCount 152&lt;br /&gt;
 #defaultFn &amp;quot;defaultFnMB&amp;quot;&lt;br /&gt;
 $tracks {&lt;br /&gt;
	&amp;quot;Scene_Root&amp;quot;				&amp;quot;&amp;quot;						&amp;quot;TRG&amp;quot; 		$genFn { &amp;quot;generateSceneRootMB&amp;quot; }&lt;br /&gt;
	&amp;quot;EntityPosition&amp;quot;			&amp;quot;Scene_Root&amp;quot;			&amp;quot;TRA&amp;quot;&lt;br /&gt;
	&amp;quot;Collision&amp;quot;					&amp;quot;EntityPosition&amp;quot;		&amp;quot;TRA&amp;quot;&lt;br /&gt;
	&amp;quot;Hips&amp;quot;						&amp;quot;EntityPosition&amp;quot;		&amp;quot;TRA&amp;quot;&lt;br /&gt;
	&amp;quot;LeftLeg&amp;quot;					&amp;quot;Hips&amp;quot;					&amp;quot;TRD&amp;quot;&lt;br /&gt;
	&amp;quot;LeftLegVolume&amp;quot;				&amp;quot;LeftLeg&amp;quot;				&amp;quot;TRD&amp;quot;&lt;br /&gt;
	&amp;quot;LeftLegTwist&amp;quot;				&amp;quot;LeftLeg&amp;quot;				&amp;quot;TRD&amp;quot;&lt;br /&gt;
	&amp;quot;LeftKnee&amp;quot;					&amp;quot;LeftLegTwist&amp;quot;			&amp;quot;TRD&amp;quot;&lt;br /&gt;
	&amp;quot;LeftKneeVolume&amp;quot;			&amp;quot;LeftKnee&amp;quot;				&amp;quot;TRD&amp;quot;&lt;br /&gt;
	&amp;quot;LeftKneeTwist&amp;quot;				&amp;quot;LeftKnee&amp;quot;				&amp;quot;TRD&amp;quot;&lt;br /&gt;
	&amp;quot;LeftFoot&amp;quot;					&amp;quot;LeftKneeTwist&amp;quot;			&amp;quot;TRD&amp;quot;&lt;br /&gt;
	&amp;quot;LeftToe&amp;quot;					&amp;quot;LeftFoot&amp;quot;				&amp;quot;TRD&amp;quot;&lt;br /&gt;
	&amp;quot;RightLeg&amp;quot;					&amp;quot;Hips&amp;quot;					&amp;quot;TRD&amp;quot;&lt;br /&gt;
	&amp;quot;RightLegVolume&amp;quot;			&amp;quot;RightLeg&amp;quot;				&amp;quot;TRD&amp;quot;&lt;br /&gt;
	&amp;quot;RightLegTwist&amp;quot;				&amp;quot;RightLeg&amp;quot;				&amp;quot;TRD&amp;quot;&lt;br /&gt;
	&amp;quot;RightKnee&amp;quot;					&amp;quot;RightLegTwist&amp;quot;			&amp;quot;TRD&amp;quot;&lt;br /&gt;
	&amp;quot;RightKneeVolume&amp;quot;			&amp;quot;RightKnee&amp;quot;				&amp;quot;TRD&amp;quot;&lt;br /&gt;
	&amp;quot;RightKneeTwist&amp;quot;			&amp;quot;RightKnee&amp;quot;				&amp;quot;TRD&amp;quot;&lt;br /&gt;
	&amp;quot;RightFoot&amp;quot;					&amp;quot;RightKneeTwist&amp;quot;		&amp;quot;TRD&amp;quot;&lt;br /&gt;
	&amp;quot;RightToe&amp;quot;					&amp;quot;RightFoot&amp;quot;				&amp;quot;TRD&amp;quot;&lt;br /&gt;
	&amp;quot;RightLegClothF&amp;quot;			&amp;quot;Hips&amp;quot;					&amp;quot;TRD&amp;quot;&lt;br /&gt;
	&amp;quot;RightLegClothB&amp;quot;			&amp;quot;Hips&amp;quot;					&amp;quot;TRD&amp;quot;&lt;br /&gt;
	&amp;quot;LeftLegClothF&amp;quot;				&amp;quot;Hips&amp;quot;					&amp;quot;TRD&amp;quot;&lt;br /&gt;
	&amp;quot;LeftLegClothB&amp;quot;				&amp;quot;Hips&amp;quot;					&amp;quot;TRD&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	&amp;quot;Spine1&amp;quot;					&amp;quot;Hips&amp;quot;					&amp;quot;TRD&amp;quot;&lt;br /&gt;
	&amp;quot;Stomach1&amp;quot;					&amp;quot;Spine1&amp;quot;				&amp;quot;TRD&amp;quot;&lt;br /&gt;
	&amp;quot;Spine2&amp;quot;					&amp;quot;Spine1&amp;quot;				&amp;quot;TRD&amp;quot;&lt;br /&gt;
	&amp;quot;Spine3&amp;quot;					&amp;quot;Spine2&amp;quot;				&amp;quot;TRD&amp;quot;&lt;br /&gt;
	&amp;quot;Stomach2&amp;quot;					&amp;quot;Spine3&amp;quot;				&amp;quot;TRD&amp;quot;&lt;br /&gt;
	&amp;quot;Spine4&amp;quot;					&amp;quot;Spine3&amp;quot;				&amp;quot;TRD&amp;quot;&lt;br /&gt;
	&amp;quot;Stomach3&amp;quot;					&amp;quot;Spine4&amp;quot;				&amp;quot;TRD&amp;quot;&lt;br /&gt;
	&amp;quot;Spine5&amp;quot;					&amp;quot;Spine4&amp;quot;				&amp;quot;TRD&amp;quot;&lt;br /&gt;
	&amp;quot;Neck1&amp;quot;						&amp;quot;Spine5&amp;quot;				&amp;quot;TRD&amp;quot;&lt;br /&gt;
	&amp;quot;Neck2&amp;quot;						&amp;quot;Neck1&amp;quot;					&amp;quot;TRD&amp;quot;&lt;br /&gt;
	&amp;quot;Neck3&amp;quot;						&amp;quot;Neck2&amp;quot;					&amp;quot;TRD&amp;quot;&lt;br /&gt;
	&amp;quot;Head&amp;quot;						&amp;quot;Neck3&amp;quot;					&amp;quot;TRD&amp;quot;&lt;br /&gt;
	&amp;quot;LeftShoulder&amp;quot;				&amp;quot;Spine5&amp;quot;				&amp;quot;TRD&amp;quot;&lt;br /&gt;
	&amp;quot;LeftArm&amp;quot;					&amp;quot;LeftShoulder&amp;quot;			&amp;quot;TRD&amp;quot;&lt;br /&gt;
	&amp;quot;LeftArmVolume&amp;quot;				&amp;quot;LeftArm&amp;quot;				&amp;quot;TRD&amp;quot;&lt;br /&gt;
	&amp;quot;LeftArmTwist&amp;quot;				&amp;quot;LeftArm&amp;quot;				&amp;quot;TRD&amp;quot;&lt;br /&gt;
	&amp;quot;LeftForeArm&amp;quot;				&amp;quot;LeftArmTwist&amp;quot;			&amp;quot;TRD&amp;quot;&lt;br /&gt;
	&amp;quot;LeftForeArmVolume&amp;quot;			&amp;quot;LeftForeArm&amp;quot;			&amp;quot;TRD&amp;quot;&lt;br /&gt;
	&amp;quot;LeftForeArmTwist&amp;quot;			&amp;quot;LeftForeArm&amp;quot;			&amp;quot;TRD&amp;quot;&lt;br /&gt;
	&amp;quot;LeftHandUpperVolume&amp;quot;		&amp;quot;LeftForeArmTwist&amp;quot;		&amp;quot;TRD&amp;quot;&lt;br /&gt;
	&amp;quot;LeftHand&amp;quot;					&amp;quot;LeftForeArmTwist&amp;quot;		&amp;quot;TRD&amp;quot;&lt;br /&gt;
	&amp;quot;RightShoulder&amp;quot;				&amp;quot;Spine5&amp;quot;				&amp;quot;TRD&amp;quot;&lt;br /&gt;
	&amp;quot;RightArm&amp;quot;					&amp;quot;RightShoulder&amp;quot;			&amp;quot;TRD&amp;quot;&lt;br /&gt;
	&amp;quot;RightArmVolume&amp;quot;			&amp;quot;RightArm&amp;quot;				&amp;quot;TRD&amp;quot;&lt;br /&gt;
	&amp;quot;RightArmTwist&amp;quot;				&amp;quot;RightArm&amp;quot;				&amp;quot;TRD&amp;quot;&lt;br /&gt;
	&amp;quot;RightForeArm&amp;quot;				&amp;quot;RightArmTwist&amp;quot;			&amp;quot;TRD&amp;quot;&lt;br /&gt;
	&amp;quot;RightForeArmVolume&amp;quot;		&amp;quot;RightForeArm&amp;quot;			&amp;quot;TRD&amp;quot;&lt;br /&gt;
	&amp;quot;RightForeArmTwist&amp;quot;			&amp;quot;RightForeArm&amp;quot;			&amp;quot;TRD&amp;quot;&lt;br /&gt;
	&amp;quot;RightHandUpperVolume&amp;quot;		&amp;quot;RightForeArmTwist&amp;quot;		&amp;quot;TRD&amp;quot;&lt;br /&gt;
	&amp;quot;RightHand&amp;quot;					&amp;quot;RightForeArmTwist&amp;quot;		&amp;quot;TRD&amp;quot;&lt;br /&gt;
 }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{hl|#trackCount}} defines the number of track lines&lt;br /&gt;
* {{hl|#defaultFn}} defines the bones' default function to be used&lt;br /&gt;
* {{hl|$tracks}} lists bones, bone's parent, export type and eventually a function reference.&lt;br /&gt;
&lt;br /&gt;
=== Export Type ===&lt;br /&gt;
&lt;br /&gt;
* '''T''' means '''T'''ranslation&lt;br /&gt;
* '''R''' means '''R'''otation&lt;br /&gt;
* '''S''' means '''S'''cale&lt;br /&gt;
&lt;br /&gt;
* '''A''' means '''A'''bsolute (not additive)&lt;br /&gt;
* '''D''' means '''D'''ifferential (additive)&lt;br /&gt;
&lt;br /&gt;
; Examples&lt;br /&gt;
: '''TRA''' means '''T'''ranslation and '''R'''otation, '''A'''bsolute&lt;br /&gt;
: '''RD''' means '''R'''otation, '''D'''ifferential&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The combination of these creates a type of animation that can be used in different contexts. For example, a walking animation would definitely use every single part of the body, so it would probably contain all of the bones in exported with '''TRA''' ('''T'''ranslation &amp;amp; '''R'''otation '''A'''bsolute).&lt;br /&gt;
&lt;br /&gt;
But an animation for a reload would most likely not export the legs (Pelvis is the first bone, with no parent) the Spine bones would be exported with '''TRD''' ('''T'''ranslation &amp;amp; '''R'''otation '''D'''ifferential) so that some movement from the animation playing underneath it comes through, but with the arms and fingers exported with '''TRA''' ('''T'''ranslation &amp;amp; '''R'''otation '''A'''bsolute) so that they are precise and grab exactly where the magazine/rifle/etc is.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{GameCategory|armaR|Modding|Guidelines|Official Tools}}&lt;/div&gt;</summary>
		<author><name>Lou Montana</name></author>
	</entry>
</feed>