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		<title>Tom 48 97: Created page with &quot;Summary of the content of the sample data pack for the Terrain Processor demo map project for Arma 3. Use with the Terrain Processor Tutorial....&quot;</title>
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		<updated>2015-08-14T11:28:26Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Summary of the content of the sample data pack for the Terrain Processor demo map project for Arma 3. Use with the &lt;a href=&quot;/wiki/Terrain_Processor:_Tutorial&quot; title=&quot;Terrain Processor: Tutorial&quot;&gt;Terrain Processor Tutorial&lt;/a&gt;....&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Summary of the content of the sample data pack for the Terrain Processor demo map project for Arma 3. Use with the [[Terrain Processor: Tutorial|Terrain Processor Tutorial]].&lt;br /&gt;
&lt;br /&gt;
Export folder &amp;quot;map_TPDemo&amp;quot; to P:\ a3\..&lt;br /&gt;
* [[image:ico_folder.png]] '''Map_TPDemo''' &amp;lt;span style=&amp;quot;color: rgb(128,128,128);&amp;quot;&amp;gt;// Project folder&amp;lt;/span&amp;gt;&lt;br /&gt;
** [[image:ico_folder.png]] '''Data''' &amp;lt;span style=&amp;quot;color: rgb(128,128,128);&amp;quot;&amp;gt;// Data folder for binarizing&amp;lt;/span&amp;gt;&lt;br /&gt;
*** [[image:ico_folder.png]] '''Layers''' &amp;lt;span style=&amp;quot;color: rgb(128,128,128);&amp;quot;&amp;gt;// Satellite and mask textures generated by Terrain Builder&amp;lt;/span&amp;gt;&lt;br /&gt;
*** [[image:ico_folder.png]] '''Roads''' &amp;lt;span style=&amp;quot;color: rgb(128,128,128);&amp;quot;&amp;gt;// Roads shapefile and roads configuration file. Don't forget that roads shapefile has to have origin at 200 000,0&amp;lt;/span&amp;gt;&lt;br /&gt;
**** roads.dbf &amp;lt;span style=&amp;quot;color: rgb(128,128,128);&amp;quot;&amp;gt;// Database file for shapefile&amp;lt;/span&amp;gt;&lt;br /&gt;
**** roads.shp &amp;lt;span style=&amp;quot;color: rgb(128,128,128);&amp;quot;&amp;gt;// Roads shapefile&amp;lt;/span&amp;gt;&lt;br /&gt;
**** roads.shx &amp;lt;span style=&amp;quot;color: rgb(128,128,128);&amp;quot;&amp;gt;// Roads shapefile index file&amp;lt;/span&amp;gt;&lt;br /&gt;
**** RoadsLib.cfg &amp;lt;span style=&amp;quot;color: rgb(128,128,128);&amp;quot;&amp;gt;// Configuration file for roads&amp;lt;/span&amp;gt;&lt;br /&gt;
*** L-Middle_mco.paa &amp;lt;span style=&amp;quot;color: rgb(128,128,128);&amp;quot;&amp;gt;// Missing description&amp;lt;/span&amp;gt;&lt;br /&gt;
*** pictureMap_ca.paa &amp;lt;span style=&amp;quot;color: rgb(128,128,128);&amp;quot;&amp;gt;// Terrain splash screen &amp;lt;/span&amp;gt;&lt;br /&gt;
***s_satout_co.paa &amp;lt;span style=&amp;quot;color: rgb(128,128,128);&amp;quot;&amp;gt;// Texture for outside terrain.&amp;lt;/span&amp;gt;&lt;br /&gt;
** [[image:ico_folder.png]] '''Map_TPDemo.Cache'''&lt;br /&gt;
** [[image:ico_folder.png]] '''Map_TPDemo.Layers'''&lt;br /&gt;
** [[image:ico_folder.png]] '''Map_TPDemo.Shapes'''&lt;br /&gt;
**  [[image:ico_folder.png]] '''Source''' &amp;lt;span style=&amp;quot;color: rgb(128,128,128);&amp;quot;&amp;gt;// Source data folder&amp;lt;/span&amp;gt;&lt;br /&gt;
*** [[image:ico_folder.png]] '''Heightmap''' &amp;lt;span style=&amp;quot;color: rgb(128,128,128);&amp;quot;&amp;gt;// All heightmap files (original, with perlin noise in forests and with roads smooth)&amp;lt;/span&amp;gt;&lt;br /&gt;
**** heightmap.asc &amp;lt;span style=&amp;quot;color: rgb(128,128,128);&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: rgb(128,128,128);&amp;quot;&amp;gt;// UTM heightmap 1024x1024, 4 meters cell&amp;lt;/span&amp;gt;&lt;br /&gt;
*** [[image:ico_folder.png]] '''OpenStreetMap''' &amp;lt;span style=&amp;quot;color: rgb(128,128,128);&amp;quot;&amp;gt;//Folder for downloaded OSM data&amp;lt;/span&amp;gt;&lt;br /&gt;
*** [[image:ico_folder.png]] '''Shapefiles''' &amp;lt;span style=&amp;quot;color: rgb(128,128,128);&amp;quot;&amp;gt;// All shapefiles used for project (forests, roads, ...)&amp;lt;/span&amp;gt;&lt;br /&gt;
*** [[image:ico_folder.png]] '''TemplateLibs''' &amp;lt;span style=&amp;quot;color: rgb(128,128,128);&amp;quot;&amp;gt;// Object templates libraries&amp;lt;/span&amp;gt;&lt;br /&gt;
**** arma 2 buildings.tml &amp;lt;span style=&amp;quot;color: rgb(128,128,128);&amp;quot;&amp;gt;// Arma 2 buildings templates&amp;lt;/span&amp;gt;&lt;br /&gt;
**** arma 2 bush.tml &amp;lt;span style=&amp;quot;color: rgb(128,128,128);&amp;quot;&amp;gt;// Arma 2 bush templates&amp;lt;/span&amp;gt;&lt;br /&gt;
**** arma 2 misc.tml &amp;lt;span style=&amp;quot;color: rgb(128,128,128);&amp;quot;&amp;gt;// Arma 2 miscellaneous objects templates&amp;lt;/span&amp;gt;&lt;br /&gt;
**** arma 2 trees.tml &amp;lt;span style=&amp;quot;color: rgb(128,128,128);&amp;quot;&amp;gt;// Arma 2 trees templates&amp;lt;/span&amp;gt;&lt;br /&gt;
*** [[image:ico_folder.png]] '''TerrainProcessorOutput''' &amp;lt;span style=&amp;quot;color: rgb(128,128,128);&amp;quot;&amp;gt;// Output folder for Terrain Processor tasks&amp;lt;/span&amp;gt;&lt;br /&gt;
*** Forests.tpp &amp;lt;span style=&amp;quot;color: rgb(128,128,128);&amp;quot;&amp;gt;// Terrain Processor project for forests / treelines, plants all trees in terrain&amp;lt;/span&amp;gt;&lt;br /&gt;
*** HeightmapGeneration.tpp &amp;lt;span style=&amp;quot;color: rgb(128,128,128);&amp;quot;&amp;gt;// Terrain Processor project to create UTM heightmap from Geodetic heightmap, insert perlin noise in trees and smooth terrain under roads&amp;lt;/span&amp;gt;&lt;br /&gt;
*** layers.cfg &amp;lt;span style=&amp;quot;color: rgb(128,128,128);&amp;quot;&amp;gt;// Terrain Builder layer configuration file&amp;lt;/span&amp;gt;&lt;br /&gt;
*** mapLegend.png &amp;lt;span style=&amp;quot;color: rgb(128,128,128);&amp;quot;&amp;gt;// Layers map legend image file&amp;lt;/span&amp;gt;&lt;br /&gt;
*** mask.tif &amp;lt;span style=&amp;quot;color: rgb(128,128,128);&amp;quot;&amp;gt;// Layers mask file&amp;lt;/span&amp;gt;&lt;br /&gt;
*** Powerlines.tpp &amp;lt;span style=&amp;quot;color: rgb(128,128,128);&amp;quot;&amp;gt;// Terrain Processor project for placing powerline poles&amp;lt;/span&amp;gt;&lt;br /&gt;
*** RoadVergePosts.tpp &amp;lt;span style=&amp;quot;color: rgb(128,128,128);&amp;quot;&amp;gt;//Terrain Processor project for placing road stones near roads&amp;lt;/span&amp;gt;&lt;br /&gt;
*** satellite.tif &amp;lt;span style=&amp;quot;color: rgb(128,128,128);&amp;quot;&amp;gt;// Satellite image file&amp;lt;/span&amp;gt;&lt;br /&gt;
*** satelitte.wld &amp;lt;span style=&amp;quot;color: rgb(128,128,128);&amp;quot;&amp;gt;// Satellite image projection file&amp;lt;/span&amp;gt;&lt;br /&gt;
*** HayBales.tpp &amp;lt;span style=&amp;quot;color: rgb(128,128,128);&amp;quot;&amp;gt;// Terrain Processor project for placing haybales&amp;lt;/span&amp;gt;&lt;br /&gt;
** cfgAmbient.hpp &amp;lt;span style=&amp;quot;color: rgb(128,128,128);&amp;quot;&amp;gt;// Config include: configuration file for ambient life.&amp;lt;/span&amp;gt;&lt;br /&gt;
** cfgClutter.hpp &amp;lt;span style=&amp;quot;color: rgb(128,128,128);&amp;quot;&amp;gt;// Config include: terrain clutter settings.&amp;lt;/span&amp;gt;&lt;br /&gt;
** cfgSurfaces.hpp &amp;lt;span style=&amp;quot;color: rgb(128,128,128);&amp;quot;&amp;gt;// Config include: terrain surfaces settings.&amp;lt;/span&amp;gt;&lt;br /&gt;
** config.cpp &amp;lt;span style=&amp;quot;color: rgb(128,128,128);&amp;quot;&amp;gt;// Terrain configuration file&amp;lt;/span&amp;gt;&lt;br /&gt;
** Map_TPDemo.hpp &amp;lt;span style=&amp;quot;color: rgb(128,128,128);&amp;quot;&amp;gt;// Config include: Places names file, generated automatically by Terrain Builder upon WRP export.&amp;lt;/span&amp;gt;&lt;br /&gt;
** map_tpdemo.tv4p &amp;lt;span style=&amp;quot;color: rgb(128,128,128);&amp;quot;&amp;gt;// Terrain Builder project file.&amp;lt;/span&amp;gt;&lt;br /&gt;
[[Category:Terrain_Processor_Manual|Tutorial]]&lt;/div&gt;</summary>
		<author><name>Tom 48 97</name></author>
	</entry>
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