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	<id>https://community.bistudio.com/wiki?action=history&amp;feed=atom&amp;title=User_talk%3AAUS_Twisted</id>
	<title>User talk:AUS Twisted - Revision history</title>
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	<updated>2026-04-22T08:30:46Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://community.bistudio.com/wiki?title=User_talk:AUS_Twisted&amp;diff=12445&amp;oldid=prev</id>
		<title>AUS Twisted at 02:37, 19 July 2006</title>
		<link rel="alternate" type="text/html" href="https://community.bistudio.com/wiki?title=User_talk:AUS_Twisted&amp;diff=12445&amp;oldid=prev"/>
		<updated>2006-07-19T02:37:16Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:37, 19 July 2006&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I've been a fan of OFP since the first demo came out before the final release of [http://community.bistudio.com/wiki/Category:Operation_Flashpoint OFP CWC]. I mostly played offline as the AI was a very good challenge and still can be, especially within the first year playing. I was involved with racing games such as Monster Truck Madness 1 &amp;amp; 2 (1996 - 2000) and Motocross Madness 1 &amp;amp; 2 (1999 - 2005) in online tournaments, creating custom tracks and skins along with other things which was a exciting time back in the mid to late 90's as online gaming was so new.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The last few years I've become heavily involved in playing [http://community.bistudio.com/wiki/Category:Operation_Flashpoint OFP Resistance] online a Australian server [http://forums.ogn.com.au/forumdisplay.php?s=a9ae5a94059696c6a37f71ed46f31422&amp;amp;f=166 OGN OFP] Currently I'm into working with CTI missions and addons for our server to make it more enjoyable for all players and plan to continue doing so for [http://community.bistudio.com/wiki/Category:Armed_Assault Armed Assault]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I have a website which will be updated once ArmA is out, currently it displays some of the work I've done for Motocross Madness 2 and the NASCAR Racing series. [http://www.members.optushome.com.au/twisted1/ Twisted Designs]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>AUS Twisted</name></author>
	</entry>
	<entry>
		<id>https://community.bistudio.com/wiki?title=User_talk:AUS_Twisted&amp;diff=12383&amp;oldid=prev</id>
		<title>AUS Twisted at 02:22, 19 July 2006</title>
		<link rel="alternate" type="text/html" href="https://community.bistudio.com/wiki?title=User_talk:AUS_Twisted&amp;diff=12383&amp;oldid=prev"/>
		<updated>2006-07-19T02:22:14Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;I've been a fan of OFP since the first demo came out before the final release of [http://community.bistudio.com/wiki/Category:Operation_Flashpoint OFP CWC]. I mostly played offline as the AI was a very good challenge and still can be, especially within the first year playing. I was involved with racing games such as Monster Truck Madness 1 &amp;amp; 2 (1996 - 2000) and Motocross Madness 1 &amp;amp; 2 (1999 - 2005) in online tournaments, creating custom tracks and skins along with other things which was a exciting time back in the mid to late 90's as online gaming was so new.&lt;br /&gt;
&lt;br /&gt;
The last few years I've become heavily involved in playing [http://community.bistudio.com/wiki/Category:Operation_Flashpoint OFP Resistance] online a Australian server [http://forums.ogn.com.au/forumdisplay.php?s=a9ae5a94059696c6a37f71ed46f31422&amp;amp;f=166 OGN OFP] Currently I'm into working with CTI missions and addons for our server to make it more enjoyable for all players and plan to continue doing so for [http://community.bistudio.com/wiki/Category:Armed_Assault Armed Assault]&lt;br /&gt;
&lt;br /&gt;
I have a website which will be updated once ArmA is out, currently it displays some of the work I've done for Motocross Madness 2 and the NASCAR Racing series. [http://www.members.optushome.com.au/twisted1/ Twisted Designs]&lt;/div&gt;</summary>
		<author><name>AUS Twisted</name></author>
	</entry>
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