setPylonLoadout: Difference between revisions
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|p1= vehicle: [[Object]] | |p1= vehicle: [[Object]] | ||
|p2 | |p2= pylon: [[Number]] or [[String]] - pylon index (index starts from 1) or pylon name (see [[getCompatiblePylonMagazines]] Example 4) | ||
| | |p3= magazine: [[String]] - magazine name | ||
| | |||
| | |p4= forced: [[Boolean]] - (Optional, default [[false]]) [[true]] to force incompatible magazine | ||
|p5= turret: [[Array]] - (Optional, default []) turret path | |||
|r1= [[Boolean]] - [[true]] on success | |r1= [[Boolean]] - [[true]] on success | ||
|x1= < | |x1= <sqf>>vehicle player setPylonLoadout ["pylon1", ""];</sqf> | ||
|x2= Make all of your pylon weapons Twin Cannon 30 mm:< | |x2= Make all of your pylon weapons Twin Cannon 30 mm: | ||
<sqf> | |||
};</ | for "_i" from 1 to 100 do { | ||
vehicle player setPylonLoadout [_i, "PylonWeapon_300Rnd_20mm_shells", true]; | |||
}; | |||
</sqf> | |||
|x3= Showcase all possible magazines:< | |x3= Showcase all possible magazines: | ||
<sqf> | |||
[] spawn { | |||
{ | { | ||
for "_i" from 1 to 100 do { | |||
vehicle player setPylonLoadout [_i, configName _x, true]; | |||
}; | }; | ||
hint configName _x; | |||
sleep 1.5; | |||
} | } forEach ("getText (_x >> 'pylonWeapon') != ''" configClasses (configFile >> "CfgMagazines")); | ||
};</ | }; | ||
</sqf> | |||
|seealso= [[Arma 3: Vehicle Loadouts]] [[getCompatiblePylonMagazines]] [[getPylonMagazines]] [[setAmmoOnPylon]] [[ammoOnPylon]] [[animatePylon]] [[animateBay]] [[setPylonsPriority]] | |seealso= [[Arma 3: Vehicle Loadouts]] [[getCompatiblePylonMagazines]] [[getPylonMagazines]] [[setAmmoOnPylon]] [[ammoOnPylon]] [[animatePylon]] [[animateBay]] [[setPylonsPriority]] | ||
}} | }} | ||
{{Note | |||
|user= POLPOX | |||
|timestamp= 20200430130100 | |||
|text= ''turret'' must be {{hl|[]}} if you wanted to equip the magazine to the pilot. {{hl|[-1]}} will return false and fails unlike other turret related commands. | |||
}} | |||
''turret'' must be {{hl|[]}} if you wanted to equip the magazine to the pilot. {{hl|[-1]}} will return false and fails unlike other turret related commands. | |||
Revision as of 22:49, 7 May 2022
Description
- Description:
- Adds/overrides loadout to a vehicle pylon. TransportPylonsComponent in vehicle config and pylonWeapon in the magazine config are required to run.
- Groups:
- Vehicle Loadouts
Syntax
- Syntax:
- vehicle setPylonLoadout [pylon, magazine, forced, turret]
- Parameters:
- vehicle: Object
- pylon: Number or String - pylon index (index starts from 1) or pylon name (see getCompatiblePylonMagazines Example 4)
- magazine: String - magazine name
- forced: Boolean - (Optional, default false) true to force incompatible magazine
- turret: Array - (Optional, default []) turret path
- Return Value:
- Boolean - true on success
Examples
- Example 1:
- Example 2:
- Make all of your pylon weapons Twin Cannon 30 mm:
- Example 3:
- Showcase all possible magazines:
[] spawn { { for "_i" from 1 to 100 do { vehicle player setPylonLoadout [_i, configName _x, true]; }; hint configName _x; sleep 1.5; } forEach ("getText (_x >> 'pylonWeapon') != ''" configClasses (configFile >> "CfgMagazines")); };
Additional Information
- See also:
- Arma 3: Vehicle Loadouts getCompatiblePylonMagazines getPylonMagazines setAmmoOnPylon ammoOnPylon animatePylon animateBay setPylonsPriority
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Apr 30, 2020 - 13:01 (UTC)
- turret must be [] if you wanted to equip the magazine to the pilot. [-1] will return false and fails unlike other turret related commands.