allMissionObjects: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) (Add non-simple objects info (credits to Greger on Discord)) |
Lou Montana (talk | contribs) m (Text replacement - "{{Feature|Important|" to "{{Feature|important|") |
||
(One intermediate revision by one other user not shown) | |||
Line 12: | Line 12: | ||
|gr1= Object Detection | |gr1= Object Detection | ||
|descr= Returns all objects | |descr= Returns all objects of the given type that are currently present in the mission. In some cases, the [[entities]] command is a much faster alternative to this command.<br> | ||
Some of the special types that can be detected with this command (and with [[nearestObject]]): | Some of the special types that can be detected with this command (and with [[nearestObject]]): | ||
* {{hl|""}} - returns everything, e.g. agents, bees, mosquitoes, footprints, armed mines, ... | * {{hl|""}} - returns everything, e.g. agents, bees, mosquitoes, footprints, armed mines, ... | ||
Line 27: | Line 27: | ||
* {{hl|"EmptyDetector"}} - all [[Trigger]]s | * {{hl|"EmptyDetector"}} - all [[Trigger]]s | ||
* {{hl|"Logic"}} - all game logics | * {{hl|"Logic"}} - all game logics | ||
{{Feature| | {{Feature|important|This command is quite performance heavy. Use with caution!}} | ||
|mp= {{Feature|arma3|This command is ~5 times faster on a dedicated server than on a client. Reason unknown.}} | |mp= {{Feature|arma3|This command is ~5 times faster on a dedicated server than on a client. Reason unknown.}} | ||
Line 39: | Line 39: | ||
|x1= <sqf>_airObjects = allMissionObjects "Air";</sqf> | |x1= <sqf>_airObjects = allMissionObjects "Air";</sqf> | ||
|x2= <sqf>{ deleteVehicle _x } forEach allMissionObjects "";</sqf> | |x2= <sqf>{ deleteVehicle _x; } forEach (allMissionObjects "");</sqf> | ||
|x3= <sqf>_allMObjects = allMissionObjects "All";</sqf> | |x3= <sqf>_allMObjects = allMissionObjects "All";</sqf> |
Latest revision as of 01:23, 2 February 2024
Description
- Description:
- Returns all objects of the given type that are currently present in the mission. In some cases, the entities command is a much faster alternative to this command.
Some of the special types that can be detected with this command (and with nearestObject):- "" - returns everything, e.g. agents, bees, mosquitoes, footprints, armed mines, ...
- "all" - more restrictive than "": no ambient insects, only agents such as rabbits and snakes, no footprints, tracks, no armed mines
- "#slop" - blood drops
- "#mark" - unit footprints
- "#track" - vehicle tracks
- "#crater" - explosion craters on the ground
- "#crateronvehicle" - bullet marks on vehicles
- "#explosion" - explosions
- "#objectdestructed" - building, tree or bush destruction
- "#soundonvehicle" - sounds created with say3D for example
- "#dynamicsound" - sound sources created using createSoundSource
- "EmptyDetector" - all Triggers
- "Logic" - all game logics
- Multiplayer:
- Groups:
- Object Detection
Syntax
- Syntax:
- allMissionObjects type
- Parameters:
- type: String
- Return Value:
- Array of Objects
Examples
- Example 1:
- Example 2:
- Example 3:
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note