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[[Category:Scripting Commands|SIDECHAT]]
{{RV|type=command
[[Category:Scripting Commands OFP 1.96|SIDECHAT]]
[[Category:Scripting Commands OFP 1.46|SIDECHAT]]
[[Category:Scripting Commands ArmA|SIDECHAT]]


|game1= ofp
|version1= 1.34


<h2 style="color:#000066">'''sideChat ''chatText'''''</h2>
|game2= ofpe
|version2= 1.00


|game3= arma1
|version3= 1.00


'''Operand types:'''
|game4= arma2
|version4= 1.00


'''chatText:''' [[String]]
|game5= arma2oa
|version5= 1.50


'''Type of returned value:'''
|game6= tkoh
|version6= 1.00


[[Nothing]]
|game7= arma3
|version7= 0.50


'''Compatibility:'''
|arg= global


Changed in version '''1.34'''
|eff= local


'''Description:'''
|gr1= Radio and Chat


Type text to side radio channel.
|descr= Types text to the side radio channel by the specified unit. Use [[clearRadio]] to clear chat history
{{Feature|important|The unit must have an [[assignItem|assigned]] radio item (such as '''''"ItemRadio"''''') to see or transmit the messages. A radio item must have the property <syntaxhighlight lang="cpp" inline">simulation = "ItemRadio";</syntaxhighlight> in its [[CfgWeapons_Config_Reference#simulation.3D.22Weapon.22|CfgWeapons config]].}}


'''Note:''' This function only types text to the list, it does not broadcast the message.
|s1= unit [[sideChat]] chatText


If you want the message to show on all computers, you have to execute it on them.
|p1= unit: [[Object]] - unit transmitting message


|p2= chatText: [[String]] - message to transmit


'''Example:'''
|r1= [[Nothing]]


soldierOne '''sideChat''' "Show this text"
|s2= [side, identity] [[sideChat]] chatText
 
|p21= side: [[Side]] - side to which the message will be seen
 
|p22= identity: [[String]] - class name of one of the identities in CfgHQIdentities. Possible identities in {{arma3}} are:
{{Columns|4|
* "Base"
* "HQ"
* "PAPA_BEAR"
* "AirBase"
* "BLU"
* "OPF"
* "IND"
* "IND_G"
}}
 
|p24= chatText: [[String]] - message to transmit
 
|r2= [[Nothing]]
 
|x1= <sqf>_soldierOne sideChat "Show this text";</sqf>
 
|x2= <sqf>[west, "HQ"] sideChat "Hi there";</sqf>
 
|x3= [[File:xChat.jpg|right]]
<sqf>
driver vehicle player sideChat "sideChat";
driver vehicle player globalChat "globalChat";
driver vehicle player groupChat "groupChat";
vehicle player vehicleChat "vehicleChat";
driver vehicle player commandChat "commandChat";
driver vehicle player customChat [1, "customChat"];
systemChat "systemChat";
</sqf>
 
|x4= <sqf>[[blufor, "BLU"], "message"] remoteExec ["sideChat"]; // shows the message to all players</sqf>
 
|x5= <sqf>
unit setGroupId ["Cpt. Miller"]; // changes the group's callsign
unit sideChat "Hello ladies!";
</sqf>
 
|seealso= [[globalChat]] [[groupChat]] [[vehicleChat]] [[commandChat]] [[customChat]] [[systemChat]] [[sideRadio]]
}}
 
{{Note
|user= Ceeeb
|timestamp= 20070212043100
|text= In '''{{ofp}} v1.96''', [[sideChat]] messages can be sent from two abstract sources: "Papa_Bear" and "Base FireFly".<br>
Use [[sideChat]] on an array in the form [SIDE, "base"], [SIDE, "HQ"], [SIDE, "Papa_bear"] or [SIDE, "airbase"], where SIDE is the [[side]] broadcasting. "HQ", "base" and "Papa_bear" seem to be the same object. The callsign strings can be re-defined using a stringTable.csv file, using {{hl|STR_CFG_PAPABEAR}} and {{hl|STR_CFG_FIREFLYBASE}}.
 
Example :
<sqf>[east, "base"] sideChat "Return to base!"</sqf>
|game= ofp
|version= 1.96
}}

Latest revision as of 01:06, 17 November 2025

Hover & click on the images for description

Description

Description:
Types text to the side radio channel by the specified unit. Use clearRadio to clear chat history
The unit must have an assigned radio item (such as "ItemRadio") to see or transmit the messages. A radio item must have the property
simulation = "ItemRadio";
in its CfgWeapons config.
Groups:
Radio and Chat

Syntax

Syntax:
unit sideChat chatText
Parameters:
unit: Object - unit transmitting message
chatText: String - message to transmit
Return Value:
Nothing

Alternative Syntax

Syntax:
[side, identity] sideChat chatText
Parameters:
side: Side - side to which the message will be seen
identity: String - class name of one of the identities in CfgHQIdentities. Possible identities in Arma 3 are:
  • "Base"
  • "HQ"
  • "PAPA_BEAR"
  • "AirBase"
  • "BLU"
  • "OPF"
  • "IND"
  • "IND_G"
chatText: String - message to transmit
Return Value:
Nothing

Examples

Example 1:
_soldierOne sideChat "Show this text";
Example 2:
[west, "HQ"] sideChat "Hi there";
Example 3:
xChat.jpg
driver vehicle player sideChat "sideChat"; driver vehicle player globalChat "globalChat"; driver vehicle player groupChat "groupChat"; vehicle player vehicleChat "vehicleChat"; driver vehicle player commandChat "commandChat"; driver vehicle player customChat [1, "customChat"]; systemChat "systemChat";
Example 4:
[[blufor, "BLU"], "message"] remoteExec ["sideChat"]; // shows the message to all players
Example 5:
unit setGroupId ["Cpt. Miller"]; // changes the group's callsign unit sideChat "Hello ladies!";

Additional Information

See also:
globalChat groupChat vehicleChat commandChat customChat systemChat sideRadio

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord.
Only post proven facts here! Add Note
Ceeeb - c
Posted on Feb 12, 2007 - 04:31 (UTC)

In Operation Flashpoint v1.96, sideChat messages can be sent from two abstract sources: "Papa_Bear" and "Base FireFly".
Use sideChat on an array in the form [SIDE, "base"], [SIDE, "HQ"], [SIDE, "Papa_bear"] or [SIDE, "airbase"], where SIDE is the side broadcasting. "HQ", "base" and "Papa_bear" seem to be the same object. The callsign strings can be re-defined using a stringTable.csv file, using STR_CFG_PAPABEAR and STR_CFG_FIREFLYBASE.

Example :

[east, "base"] sideChat "Return to base!"