BIS fnc addCommMenuItem: Difference between revisions

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m (Text replacement - "|= Game version" to "|Game version=")
m (Text replacement - "|= |p3=" to "|Parameter2= |p3=")
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|p1= '''owner''': [[Object]] - object to which the item belongs to |=
|p1= '''owner''': [[Object]] - object to which the item belongs to |=
|p2= '''itemClass''': [[String]] - CfgCommunicationMenu class |=
|p2= '''itemClass''': [[String]] - CfgCommunicationMenu class |Parameter2=
 
|p3= '''textArguments''' (Optional): [[Any]]  |=
|p3= '''textArguments''' (Optional): [[Any]]  |=
|p4= '''expressionArguments''' (Optional): [[Any]]  |=
|p4= '''expressionArguments''' (Optional): [[Any]]  |=

Revision as of 02:05, 3 September 2019

Hover & click on the images for description

Description

Description:
Add communication menu to the given unit. The item will be available in the Communication menu and visualized in comm menu icon area.
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[owner,itemClass,textArguments,expressionArguments,notification] call BIS_fnc_addCommMenuItem;
Parameters:
owner: Object - object to which the item belongs to
itemClass: String - CfgCommunicationMenu class
textArguments (Optional): Any
expressionArguments (Optional): Any
notification (Optional): String - notification class from CfgNotifications. Empty string will disabled the notification.
Return Value:
Number - item ID, used in BIS_fnc_removeCommMenuItem

Examples

Example 1:
_supportHeli = [player,"Support_Request_CAS_Heli"] call BIS_fnc_addCommMenuItem; _supportHeli = [player,"Support_Request_CAS_Heli",nil,nil,""] call BIS_fnc_addCommMenuItem; // don't show notification

Additional Information

See also:
BIS_fnc_removeCommMenuItemArma_3_Communication_Menu

Notes

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Notes

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