BIS fnc addRespawnPosition: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "|= |p3=" to "|Parameter2= |p3=") |
Lou Montana (talk | contribs) m (Text replacement - "|= |p2=" to "|Parameter1= |p2=") |
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*[[Side]] | *[[Side]] | ||
*[[Group]] | *[[Group]] | ||
*[[Object]]|= | *[[Object]]|Parameter1= | ||
|p2= '''position''': | |p2= '''position''': | ||
*[[Array]] - format [[Position]] | *[[Array]] - format [[Position]] |
Revision as of 04:41, 3 September 2019
Description
- Description:
- Add a respawn position for respawn menu.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [<target>,<position>] call BIS_fnc_addRespawnPosition;
- Parameters:
- target: Receiver of the respawn position
- Namespace - use missionNamespace to add the position to everyone
- Side
- Group
- Object
- position:
- name (optional):
- String - respawn name, can be text or link to localization key
- Return Value:
- Array - format [target,id] (used in BIS_fnc_removeRespawnPosition)
Examples
- Example 1:
[west, myRespawnAPC] call BIS_fnc_addRespawnPosition;
- Example 2:
myRespawn = [missionNamespace,"arena","Battle Arena"] call BIS_fnc_addRespawnPosition;
Additional Information
Notes
-
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Notes
Bottom Section
- Posted on July 1, 2016 - 11:22 (UTC)
- Krzmbrzl00
- Make sure the used Position is in format Position3D (i.e. it contains a third coordinate (z-coordinate)) because otherwise you will get an error as soon as you open the respawn screen and you will be respawned at position [0,0,0] (lower left corner of the map), although the map marker for the spawn position is placed as intended