BIS fnc addRespawnPosition: Difference between revisions
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|eff= global | |eff= global | ||
|descr= Add a respawn position for [[Arma 3 Respawn | |descr= Add a respawn position for the [[Arma 3: Respawn|{{arma3}} Respawn Menu]]. | ||
|s1=[ | |s1= [target, position, name] call [[BIS_fnc_addRespawnPosition]] | ||
|p1= '''target''': | |p1= '''target''': [[Namespace]], [[Side]], [[Group]] or [[Object]] - receiver of the respawn position. Use [[missionNamespace]] to add the position to everyone | ||
|p3= '''name | |p2= '''position''': [[Array]], [[Object]] or [[String]] | ||
* [[Array]] - format [[Position]] | |||
* [[Object]] - specific object. When some crew positions are available and unlocked, players will be respawned on them, otherwise they will appear around the object. | |||
* [[String]] - marker name | |||
|p3= '''name''': [[String]] - (Optional) respawn name, can be text or link to localization key | |||
|r1= [[Array]] - format [target,id] (used in [[BIS_fnc_removeRespawnPosition]]) | |r1= [[Array]] - format [target,id] (used in [[BIS_fnc_removeRespawnPosition]]) | ||
|x1= <code><nowiki | |x1= <code>[<nowiki/>[[west]], myRespawnAPC] [[call]] [[BIS_fnc_addRespawnPosition]];</code> | ||
|x2= <code>myRespawn | |x2= <code>myRespawn = [<nowiki/>[[missionNamespace]],"arena","Battle Arena"] [[call]] [[BIS_fnc_addRespawnPosition]];</code> | ||
|seealso= [[BIS_fnc_removeRespawnPosition]], [[Arma 3: Respawn]], [[BIS_fnc_respawnTickets]] | |seealso= [[BIS_fnc_removeRespawnPosition]], [[Arma 3: Respawn]], [[BIS_fnc_respawnTickets]] | ||
}} | }} | ||
{{Note | |||
|user= Krzmbrzl00 | |||
|timestamp= 20160601112200 | |||
|text= Make sure the used [[Position]] is in format [[Position3D]] (i.e. it contains a third coordinate (z-coordinate)) because otherwise you will get an error as soon as you open the respawn screen and you will be respawned at position [0,0,0] (lower left corner of the map), although the map marker for the spawn position is placed as intended | |||
}} | |||
Make sure the used [[Position]] is in format [[Position3D]] (i.e. it contains a third coordinate (z-coordinate)) because otherwise you will get an error as soon as you open the respawn screen and you will be respawned at position [0,0,0] (lower left corner of the map), although the map marker for the spawn position is placed as intended | |||
Revision as of 22:30, 28 August 2021
Description
- Description:
- Add a respawn position for the Arma 3 Respawn Menu.
- Execution:
- call
- Groups:
- Respawn
Syntax
- Syntax:
- [target, position, name] call BIS_fnc_addRespawnPosition
- Parameters:
- target: Namespace, Side, Group or Object - receiver of the respawn position. Use missionNamespace to add the position to everyone
- position: Array, Object or String
- name: String - (Optional) respawn name, can be text or link to localization key
- Return Value:
- Array - format [target,id] (used in BIS_fnc_removeRespawnPosition)
Examples
- Example 1:
[west, myRespawnAPC] call BIS_fnc_addRespawnPosition;
- Example 2:
myRespawn = [missionNamespace,"arena","Battle Arena"] call BIS_fnc_addRespawnPosition;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Jun 01, 2016 - 11:22 (UTC)
- Make sure the used Position is in format Position3D (i.e. it contains a third coordinate (z-coordinate)) because otherwise you will get an error as soon as you open the respawn screen and you will be respawned at position [0,0,0] (lower left corner of the map), although the map marker for the spawn position is placed as intended