BIS fnc call: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "_this" to "_this")
m (Text replacement - "<dl class="command_description"> <dd class="notedate">" to "<dl class="command_description"> <dt></dt> <dd class="notedate">")
Line 50: Line 50:
<!-- CONTINUE Notes -->
<!-- CONTINUE Notes -->
<dl class="command_description">
<dl class="command_description">
<dt></dt>
<dd class="notedate">Posted on November 30, 2014 - 02:22 (UTC)</dd>
<dd class="notedate">Posted on November 30, 2014 - 02:22 (UTC)</dd>
<dt class="note">[[User:Strangepete|Strangepete]]</dt>
<dt class="note">[[User:Strangepete|Strangepete]]</dt>

Revision as of 14:28, 5 April 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
call
Groups:
Program Flow

Syntax

Syntax:
Syntax needed
Parameters:
params: Anything - function arguments
code: Code - function code
Return Value:
Return value needed

Alternative Syntax

Syntax:
code call BIS_fnc_call;
Parameters:
code: Code
Return Value:
Anything

Examples

Example 1:
Show a message for the current player. [["Hello"], {hint (_this select 0);}] call BIS_fnc_call;
Example 2:
Alternative syntax { hint "Hello"; } call BIS_fnc_call;

Additional Information

See also:
BIS_fnc_spawnBIS_fnc_execVMBIS_fnc_execFSMBIS_fnc_execRemote

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note




Posted on November 30, 2014 - 02:22 (UTC)
Strangepete
As of writing (ver. 1.37) BIS_fnc_call is only a wrapper for BIS_fnc_spawn. Both functions use call to execute the code.