BIS fnc removeCommMenuItem: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "<code>(\[[a-zA-Z0-9_, ]*\] )?\[\[(call|spawn)\]\] \[\[(BI[NS]\_fnc\_[a-zA-Z0-9_]+)\]\];?<\/code>" to "<sqf>$1$2 $3;</sqf>")
m (Text replacement - "code>_([a-zA-Z0-9_]+) = " to "code>private _$1 = ")
Line 17: Line 17:
|x1= <sqf>[player,2] call BIS_fnc_removeCommMenuItem;</sqf>
|x1= <sqf>[player,2] call BIS_fnc_removeCommMenuItem;</sqf>


|x2= <code>_supportHeli = [<nowiki/>[[player]],"Support_Request_CAS_Heli"] [[call]] [[BIS_fnc_addCommMenuItem]];
|x2= <code>[[private]] _supportHeli = [<nowiki/>[[player]],"Support_Request_CAS_Heli"] [[call]] [[BIS_fnc_addCommMenuItem]];
<nowiki>[</nowiki>[[player]],_supportHeli] [[call]] [[BIS_fnc_removeCommMenuItem]];</code>
<nowiki>[</nowiki>[[player]],_supportHeli] [[call]] [[BIS_fnc_removeCommMenuItem]];</code>


|seealso= [[BIS_fnc_addCommMenuItem]], [[Arma 3 Communication Menu]]
|seealso= [[BIS_fnc_addCommMenuItem]], [[Arma 3 Communication Menu]]
}}
}}

Revision as of 13:07, 6 May 2022

Hover & click on the images for description

Description

Description:
Remove an item from the communication menu.
Execution:
call
Groups:
Communication Menu

Syntax

Syntax:
[owner,itemID] call BIS_fnc_removeCommMenuItem
Parameters:
owner: Object - object to which the item belongs to
itemID: Number - item ID returned by BIS_fnc_addCommMenuItem command
Return Value:
Boolean - true when the item was removed

Examples

Example 1:
[player,2] call BIS_fnc_removeCommMenuItem;
Example 2:
private _supportHeli = [player,"Support_Request_CAS_Heli"] call BIS_fnc_addCommMenuItem; [player,_supportHeli] call BIS_fnc_removeCommMenuItem;

Additional Information

See also:
BIS_fnc_addCommMenuItemArma 3 Communication Menu

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note