addItem: Difference between revisions

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m (Text replacement - "_{10,} " to "")
m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("serv...)
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{{Command|Comments=
{{Command


| arma3 |Game name=
| arma3


|0.50|Game version=
|0.50


|arg= global |MParg=
|arg= global |MParg=
|eff= global |MPeff=
|eff= global |MPeff=


|gr1= Unit Inventory |GROUP1=
|gr1= Unit Inventory


| Creates new item and tries to add it into inventory. Inventory must have enough space to accomodate new item or command will fail.The item can also be a weapon or a magazine. |DESCRIPTION=
| Creates new item and tries to add it into inventory. Inventory must have enough space to accomodate new item or command will fail.The item can also be a weapon or a magazine.


| unit '''addItem''' item |SYNTAX=
| unit '''addItem''' item


|p1= unit: [[Object]] |PARAMETER1=
|p1= unit: [[Object]]


|p2= item: [[String]] |PARAMETER2=
|p2= item: [[String]]


| [[Nothing]] |RETURNVALUE=
| [[Nothing]]




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opforUnit [[assignItem]] "NVGoggles_OPFOR";
opforUnit [[assignItem]] "NVGoggles_OPFOR";
independentUnit [[addItem]] "NVGoggles_INDEP";
independentUnit [[addItem]] "NVGoggles_INDEP";
independentUnit [[assignItem]] "NVGoggles_INDEP";</code>|EXAMPLE1=
independentUnit [[assignItem]] "NVGoggles_INDEP";</code>




| [[removeItem]], [[assignItem]], [[unassignItem]], [[assignedItems]], [[linkItem]], [[unlinkItem]], [[removeAllAssignedItems]] [[addItemToUniform]], [[addItemToVest]], [[addItemToBackpack]] |SEEALSO=
| [[removeItem]], [[assignItem]], [[unassignItem]], [[assignedItems]], [[linkItem]], [[unlinkItem]], [[removeAllAssignedItems]] [[addItemToUniform]], [[addItemToVest]], [[addItemToBackpack]]


|  |MPBEHAVIOUR=  
|  |MPBEHAVIOUR=  

Revision as of 01:03, 18 January 2021

Hover & click on the images for description

Description

Description:
Creates new item and tries to add it into inventory. Inventory must have enough space to accomodate new item or command will fail.The item can also be a weapon or a magazine.
Groups:
Unit Inventory

Syntax

Syntax:
unit addItem item
Parameters:
unit: Object
item: String
Return Value:
Nothing

Examples

Example 1:
bluforUnit addItem "NVGoggles"; bluforUnit assignItem "NVGoggles"; opforUnit addItem "NVGoggles_OPFOR"; opforUnit assignItem "NVGoggles_OPFOR"; independentUnit addItem "NVGoggles_INDEP"; independentUnit assignItem "NVGoggles_INDEP";

Additional Information

See also:
removeItemassignItemunassignItemassignedItemslinkItemunlinkItemremoveAllAssignedItems addItemToUniformaddItemToVestaddItemToBackpack

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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