addPrimaryWeaponItem: Difference between revisions

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| [[Nothing]] or [[Boolean]] - '''false''' is returned if '''item''' can not be added
|r1=[[Nothing]] or [[Boolean]] - '''false''' is returned if '''item''' can not be added


|x1= <code>player [[addPrimaryWeaponItem]] "muzzle_snds_H";
|x1= <code>player [[addPrimaryWeaponItem]] "muzzle_snds_H";

Revision as of 21:33, 10 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Unit Inventory

Syntax

Syntax:
Syntax needed
Parameters:
unit: Object
item: String
Return Value:
Nothing or Boolean - false is returned if item can not be added

Examples

Example 1:
player addPrimaryWeaponItem "muzzle_snds_H";

Additional Information

See also:
addWeaponItemremovePrimaryWeaponItemremoveAllPrimaryWeaponItemsaddSecondaryWeaponItemaddHandgunItemaddBinocularItemweaponsItemshandgunItemsprimaryWeaponItemssecondaryWeaponItemsbinocularItems

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on June 22, 2014 - 23:08 (UTC)
SilentSpike
If the item being added is not supported by the unit's weapon then the command will simply fail silently. The item is also not added to the unit's inventory in such a case.