addUniform: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Bot: Reverted to revision 86570 by killzone_kid on 2014-11-23T11:52:36Z)
m (template:command argument fix)
Line 16: Line 16:
| unit '''addUniform''' type |= Syntax
| unit '''addUniform''' type |= Syntax


|p1= unit: [[Object]]  |= PARAMETER1
|p1= unit: [[Object]]  |PARAMETER1=  


|p2= type: [[String]]  |= PARAMETER2
|p2= type: [[String]]  |PARAMETER2=  


| [[Nothing]] |= RETURNVALUE
| [[Nothing]] |RETURNVALUE=  




|x1= <code>_unit [[addUniform]] "U_B_CombatUniform_mcam";
|x1= <code>_unit [[addUniform]] "U_B_CombatUniform_mcam";
</code>|= EXAMPLE1
</code>|EXAMPLE1=  


____________________________________________________________________________________________
____________________________________________________________________________________________


| [[forceAddUniform]], [[isUniformAllowed]], [[removeUniform]], [[uniform]] |= SEEALSO
| [[forceAddUniform]], [[isUniformAllowed]], [[removeUniform]], [[uniform]] |SEEALSO=  


|  |= MPBEHAVIOUR
|  |MPBEHAVIOUR=  
____________________________________________________________________________________________
____________________________________________________________________________________________
}}
}}

Revision as of 11:28, 7 April 2019

Hover & click on the images for description

Description

Description:
Create a new uniform and try to link it into uniform slot (given uniform has to be supported by allowedUniforms list of target soldier). To check if uniform is allowed use isUniformAllowed and to force add incompatible uniform use forceAddUniform
Groups:
Uncategorised

Syntax

Syntax:
unit addUniform type
Parameters:
unit: Object
type: String
Return Value:
Nothing

Examples

Example 1:
_unit addUniform "U_B_CombatUniform_mcam";

Additional Information

See also:
forceAddUniformisUniformAllowedremoveUniformuniform

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section