allDeadMen: Difference between revisions

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m (Text replacement - "|= Game version" to "|Game version=")
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{{Command|Comments=
{{RV|type=command
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| arma3 |= Game name
|game1= arma3
|version1= 0.50


|0.50|Game version=
|gr1= Object Detection
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| Return a list of dead units including agents. Dead unit might be inside vehicle. |DESCRIPTION=
|descr= Return a list of dead units including agents. Dead unit might be inside vehicle.
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| '''allDeadMen''' |SYNTAX=
|s1= '''allDeadMen'''


| [[Array]] |RETURNVALUE=
|r1= [[Array]]


|x1= <sqf>{ deleteVehicle _x } forEach allDeadMen;</sqf>


|x1= <code>{ deleteVehicle _x } forEach allDeadMen;
|seealso= [[allDead]] [[allUnits]] [[allGroups]] [[playableUnits]] [[switchableUnits]] [[units]] [[vehicles]] [[allCurators]] [[getCorpse]]
</code>|EXAMPLE1=
 
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| [[allDead]], [[allUnits]], [[allGroups]], [[playableUnits]], [[switchableUnits]], [[units]], [[vehicles]], [[allCurators]] |SEEALSO=
 
|  |MPBEHAVIOUR=
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}}
}}


<h3 style='display:none'>Notes</h3>
<dl class="command_description">
<dl class='command_description'>
<!-- Note Section BEGIN -->
 
<dd class="notedate">Posted on 17 Oct, 2009
<dt class="note">'''[[User:Pierre MGI|Pierre MGI]]'''<dd class="note">
 
As dead men are civilian side, don't try to count them with {side _x isEqualTo EAST} count allDeadMen; result will always be 0.<br/>
Use the configfile "side" instead:<br/>
0 = [] spawn {while {true} do {sleep 0.1;<br/> _westScore = {getNumber (configfile >> "CfgVehicles" >> typeOf _x >> "side") == 0} count allDeadMen;<br/> hintSilent format ["East killed: %1",_westScore]};};<br/>


<!-- Note Section END -->
<dt><dt>
</dl>
<dd class="notedate">Posted on 17 Oct, 2009</dd>
<dt class="note">[[User:Pierre MGI|Pierre MGI]]</dt>
<dd class="note">


<h3 style='display:none'>Bottom Section</h3>
As dead men are civilian side, don't try to count them with {side _x isEqualTo EAST} count allDeadMen; result will always be 0.<br>
[[Category:Arma_3:_New_Scripting_Commands_List|{{uc:{{PAGENAME}}}}]]
Use the configfile "side" instead:
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
<sqf>[] spawn
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
{
  while {true} do
  {
    sleep 0.1;
    _westScore =
    {
      getNumber (configfile >> "CfgVehicles" >> typeOf _x >> "side") == 0
    } count allDeadMen;
    hintSilent format ["East killed: %1",_westScore];
  };
};</sqf>

Revision as of 20:07, 2 September 2022

Hover & click on the images for description

Description

Description:
Return a list of dead units including agents. Dead unit might be inside vehicle.
Groups:
Object Detection

Syntax

Syntax:
allDeadMen
Return Value:
Array

Examples

Example 1:
{ deleteVehicle _x } forEach allDeadMen;

Additional Information

See also:
allDead allUnits allGroups playableUnits switchableUnits units vehicles allCurators getCorpse

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 17 Oct, 2009
Pierre MGI
As dead men are civilian side, don't try to count them with {side _x isEqualTo EAST} count allDeadMen; result will always be 0.
Use the configfile "side" instead:
[] spawn { while {true} do { sleep 0.1; _westScore = { getNumber (configfile >> "CfgVehicles" >> typeOf _x >> "side") == 0 } count allDeadMen; hintSilent format ["East killed: %1",_westScore]; }; };