boundingBoxReal: Difference between revisions

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m (Text replacement - "{{Command " to "{{RV|type=command ")
m (Text replacement - " *\| *PARAMETER[0-9]{1,3} *= * " to " ")
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* 1 - ClipShadow
* 1 - ClipShadow
* 2 - ClipGeometry
* 2 - ClipGeometry
* 3 - ClipGeneral (same type that is used in main syntax) |PARAMETER21=
* 3 - ClipGeneral (same type that is used in main syntax)


|p22= object: [[Object]] |PARAMETER22=
|p22= object: [[Object]]


|r2= [[Array]] - the extreme points of the model in format [[PositionRelative]], as well as bounding box sphere diameter, to format [<nowiki/>[xmin, ymin, zmin],[xmax, ymax, zmax], boundingSphereDiameter].
|r2= [[Array]] - the extreme points of the model in format [[PositionRelative]], as well as bounding box sphere diameter, to format [<nowiki/>[xmin, ymin, zmin],[xmax, ymax, zmax], boundingSphereDiameter].

Revision as of 19:09, 29 January 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Object Manipulation

Syntax

Syntax:
Syntax needed
Parameters:
object: Object
Return Value:
Return value needed

Alternative Syntax

Syntax:
clippingType boundingBoxReal object
Parameters:
clippingType: Number - can be one of:
  • 0 - ClipVisual (could significantly reduce the size of bounding boxes on buildings)
  • 1 - ClipShadow
  • 2 - ClipGeometry
  • 3 - ClipGeneral (same type that is used in main syntax)
object: Object
Return Value:
Array - the extreme points of the model in format PositionRelative, as well as bounding box sphere diameter, to format [[xmin, ymin, zmin],[xmax, ymax, zmax], boundingSphereDiameter].

Examples

Example 1:
_bbr = boundingBoxReal vehicle player; _p1 = _bbr select 0; _p2 = _bbr select 1; _maxWidth = abs ((_p2 select 0) - (_p1 select 0)); _maxLength = abs ((_p2 select 1) - (_p1 select 1)); _maxHeight = abs ((_p2 select 2) - (_p1 select 2));
Example 2:
hint str (0 boundingBoxReal cursorObject);

Additional Information

See also:
See also needed

Notes

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