break

From Bohemia Interactive Community
Revision as of 00:32, 14 April 2023 by Lou Montana (talk | contribs) (Add more iterations)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
Hover & click on the images for description

Description

Description:
Skips all loop iterations (for, forEach, while, findIf etc).
Groups:
Program Flow

Syntax

Syntax:
break
Return Value:
Nothing

Examples

Example 1:
// prints 0, 1 and then exits for "_i" from 0 to 3 do { if (_i == 2) then { break }; systemChat str _i; };
Example 2:
private _moneyHolder = objNull; { if ("Money_roll" in items _x) then { _moneyHolder = _x; break; }; } forEach units group player; if (isNull _moneyHolder) then { hint "We have to find this money."; } else { hint format ["%1 has the money!", name _moneyHolder]; };

Additional Information

See also:
continueWith continue breakWith breakOut

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note