customRadio: Difference between revisions

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m (Text replacement - "Channel IDsIcustomChannelID" to "customChannelID")
m (Linked to Channel IDs)
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|p1= unit: [[Object]]  |PARAMETER1=  
|p1= unit: [[Object]]  |PARAMETER1=  


|p2= customChannelID: [[Number]] - custom radio channel ID returned by [[radioChannelCreate]] command |PARAMETER3=
|p2= customChannelID: [[Number]] - [[Channel IDs|custom channel ID]] returned by [[radioChannelCreate]] command |PARAMETER3=


|p3= message: [[String]]  |PARAMETER4=
|p3= message: [[String]]  |PARAMETER4=

Revision as of 10:37, 29 October 2020

Hover & click on the images for description

Description

Description:
Sends the message to the custom radio channel. The message is defined in the description.ext file or radio protocol.
Groups:
Radio and ChatSoundsCustom Radio and Chat

Syntax

Syntax:
unit customRadio [customChannelID, message]
Parameters:
unit: Object
customChannelID: Number - custom channel ID returned by radioChannelCreate command
message: String
Return Value:
Nothing

Examples

Example 1:
_soldierOne customRadio [1, "WordEnemy"];

Additional Information

See also:
radioChannelCreatecustomChatsideRadiogroupRadiovehicleRadioglobalRadiodirectSay

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section

Posted on December 3, 2016 - 21:35 (UTC)
Killzone Kid
To transmit user custom sounds (see Multiplayer_Custom_Sounds_Tutorial), prefix the full filename including file extension with #. For example if there is a custom user sound file called MySound.ogg, to play it on the radio use: player customRadio [1, "#MySound.ogg"];