disableCollisionWith: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "{{Command " to "{{RV|type=command ")
m (Text replacement - "\{\{( *)Important( *)\|" to "{{$1Feature$2|$2important$2|")
Line 12: Line 12:


| Disable collision between vehicles. This command doesn't disable collision between PhysX objects.
| Disable collision between vehicles. This command doesn't disable collision between PhysX objects.
{{Important|Command has to be executed where objects are [[local]], and as long as they don't change locality, the effect of this command will be global.<br>
{{Feature|important|Command has to be executed where objects are [[local]], and as long as they don't change locality, the effect of this command will be global.<br>
If the two objects are not local to the same computer, then it has to be executed on both computers to achieve the desired effect.<br>
If the two objects are not local to the same computer, then it has to be executed on both computers to achieve the desired effect.<br>
If one or both objects change locality, the command needs to be executed again on the new [[owner]]'s machine(s) to maintain the effect.}}
If one or both objects change locality, the command needs to be executed again on the new [[owner]]'s machine(s) to maintain the effect.}}

Revision as of 03:11, 7 February 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Object Manipulation

Syntax

Syntax:
Syntax needed
Parameters:
object: Object
object: Object
Return Value:
Return value needed

Examples

Example 1:
[_veh1, _veh2] remoteExecCall ["disableCollisionWith", 0, _veh1];

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on April 4, 2015 - 12:03 (UTC)
Ranwer
disableCollisionWith is basically a script that when you apply it to an object, and your unit can go through it like a ghost. However, if you wish the object to be solid again, you may wish to use enableCollisionWith.
An example for this is: // name of unit in editor such as player1 // name of object in editor such as barrel1 barrel1 disableCollisionWith player1; // to make the barrel solid again, do this as vice versa if you know what you are doing! barrel1 enableCollisionWith player1; On a side note: this can come in handy a lot if you want a unit to sit on the back of a car or on top of a container
Posted on May 29, 2018 - 06:58 (UTC)
bloodwyn1756
This command does not disable the roadway LOD.