enableGunLights: Difference between revisions

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m (Fix description)
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* <tt>"Auto"</tt> - Depends on combat mode  
* <tt>"Auto"</tt> - Depends on combat mode  
* <tt>"ForceOn"</tt> - Always on
* <tt>"ForceOn"</tt> - Always on
* <tt>"ForceOff"</tt> - Always off<br><br>
* <tt>"ForceOff"</tt> - Always off


{{ Informative | For Arma 2 syntax see [[enableGunLights Arma 2]] }} |DESCRIPTION=
{{Feature arma3 | This syntax is for {{arma3}}. For {{arma2}} syntax, see [[enableGunLights Arma 2]].}} |DESCRIPTION=
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|p1= group: [[Group]] or [[Object]] - the group forced to use gun lights. If unit is supplied as argument, unit's group is used  |PARAMETER1=
|p1= group: [[Group]] or [[Object]] - the group forced to use gun lights. If unit is supplied as argument, unit's group is used  |PARAMETER1=
|p2= mode: [[String]] - <tt>"Auto"</tt>, <tt>"ForceOn"</tt>, <tt>"ForceOff"</tt> |PARAMETER2=
|p2= mode: [[String]] - <tt>"Auto"</tt>, <tt>"ForceOn"</tt>, <tt>"ForceOff"</tt> |PARAMETER2=


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<h3 style="display:none">Bottom Section</h3>
<h3 style="display:none">Bottom Section</h3>


[[Category:Arma 2: Operation Arrowhead: New Scripting Commands List|{{uc:{{PAGENAME}}}}]]
[[Category:Command Group: Lights]]
[[Category:Command Group: Lights]]

Revision as of 01:08, 20 July 2020

Hover & click on the images for description

Description

Description:
Sets AI group option how to use gun lights. The string argument can be:
  • "Auto" - Depends on combat mode
  • "ForceOn" - Always on
  • "ForceOff" - Always off
Template:Feature arma3
Groups:
Uncategorised

Syntax

Syntax:
group enableGunLights mode
Parameters:
group: Group or Object - the group forced to use gun lights. If unit is supplied as argument, unit's group is used
mode: String - "Auto", "ForceOn", "ForceOff"
Return Value:
Nothing

Examples

Example 1:
_group enableGunLights "ForceOn";
Example 2:
_unit enableGunLights "Auto";
Example 3:
_unit enableGunLights "ForceOff";

Additional Information

See also:
isFlashlightOn

Notes

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Notes

Bottom Section