enableGunLights: Difference between revisions

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m (Text replacement - "\{\{Feature[ _]arma3" to "{{Feature|arma3")
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* <tt>"ForceOff"</tt> - Always off
* <tt>"ForceOff"</tt> - Always off


{{Feature arma3 | This syntax is for {{arma3}}. For {{arma2}} syntax, see [[enableGunLights Arma 2]].}} |DESCRIPTION=
{{Feature|arma3 | This syntax is for {{arma3}}. For {{arma2}} syntax, see [[enableGunLights Arma 2]].}} |DESCRIPTION=
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Revision as of 16:43, 27 December 2020

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Description

Description:
Sets AI group option how to use gun lights. The string argument can be:
  • "Auto" - Depends on combat mode
  • "ForceOn" - Always on
  • "ForceOff" - Always off
Arma 3
This syntax is for Arma 3. For Arma 2 syntax, see enableGunLights Arma 2.
Groups:
LightsWeapons

Syntax

Syntax:
group enableGunLights mode
Parameters:
group: Group or Object - the group forced to use gun lights. If unit is supplied as argument, unit's group is used
mode: String - "Auto", "ForceOn", "ForceOff"
Return Value:
Nothing

Examples

Example 1:
_group enableGunLights "ForceOn";
Example 2:
_unit enableGunLights "Auto";
Example 3:
_unit enableGunLights "ForceOff";

Additional Information

See also:
isFlashlightOn

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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Notes

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