enableGunLights: Difference between revisions

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m (Switched to {{GVI}}, changed Example 1 to Main Syntax)
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|descr= Toggles the target group's gun light(s).
|descr= Toggles the target group's gun light(s).
{{Feature|arma3|In {{arma3}}, only the [[#Alternative Syntax|Alternative Syntax]] is available.}}
{{Feature|Important|
* '''Syntax''': Only available in '''{{arma2oa}}''' and '''{{tkoh}}'''
* '''Alternative Syntax''': Only available in '''{{arma3}}'''}}


|s1= target [[enableGunLights]] state {{GVI|arma2oa|1.51}}{{GVI|tkoh|1.00}}
|s1= target [[enableGunLights]] state {{GVI|arma2oa|1.51}}{{GVI|tkoh|1.00}}

Revision as of 11:41, 18 April 2021

Hover & click on the images for description

Description

Description:
Toggles the target group's gun light(s).
  • Syntax: Only available in Arma 2: Operation Arrowhead and Take On Helicopters
  • Alternative Syntax: Only available in Arma 3
Groups:
LightsWeapons

Syntax

Syntax:
target enableGunLights state A2 OA Logo.png1.51tkoh logo small.png1.00
Parameters:
target: Group or Object - The group forced to use gun lights. If unit is supplied as argument, unit's group is used
state: Boolean - True to enable, false to disable
Return Value:
Nothing

Alternative Syntax

Syntax:
target enableGunLights mode Arma 3 logo black.png0.50
Parameters:
target: Group or Object - The group forced to use gun lights. If unit is supplied as argument, unit's group is used
mode: String - Can be:
  • "Auto" - Depends on combat mode
  • "ForceOn" - Always on
  • "ForceOff" - Always off
Return Value:
Nothing

Examples

Example 1:
_group enableGunLights false;
Example 2:
_unit enableGunLights "Auto";
Example 3:
_unit enableGunLights "ForceOff";

Additional Information

See also:
isFlashlightOn

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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