enableGunLights: Difference between revisions

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|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code>_group [[enableGunLights]] [[false]];</code>
|x1= <sqf>_group enableGunLights false;</sqf>


|seealso= [[isFlashlightOn]]
|seealso= [[isFlashlightOn]]
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|p2= mode: [[String]] - Can be:
|p2= mode: [[String]] - Can be:
* <tt>"Auto"</tt> - Depends on combat mode  
* {{hl|"Auto"}} - Depends on combat mode  
* <tt>"ForceOn"</tt> - Always on
* {{hl|"ForceOn"}} - Always on
* <tt>"ForceOff"</tt> - Always off
* {{hl|"ForceOff"}} - Always off


|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code>_groupA [[enableGunLights]] "Auto";</code>
|x1= <sqf>_groupA enableGunLights "Auto";</sqf>


|x2= <code>_unit1 [[enableGunLights]] "ForceOff"; {{cc|sets _unit1's '''group''' behaviour to not use gun lights}}</code>
|x2= <sqf>_unit1 enableGunLights "ForceOff"; // sets _unit1's GROUP behaviour to not use gun lights</sqf>


|seealso= [[isFlashlightOn]], [[enableIRLasers]]
|seealso= [[isFlashlightOn]] [[enableIRLasers]]
}}
}}


}}
}}

Revision as of 14:30, 22 May 2022

A2 OA Logo.png Arma 2: Operation Arrowhead to tkoh logo small.png Take On Helicopters
Arma 3 logo black.png Arma 3
Hover & click on the images for description

Description

Description:
Toggles the target group's gun light(s).
Groups:
LightsWeapons

Syntax

Syntax:
target enableGunLights state
Parameters:
target: Group or Object - The group forced to use gun lights. If unit is supplied as argument, unit's group is used
state: Boolean - true to enable, false to disable
Return Value:
Nothing

Examples

Example 1:
_group enableGunLights false;

Additional Information

See also:
isFlashlightOn

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Hover & click on the images for description

Description

Description:
Toggles the target group's gun lights. disableAI "LIGHTS" will disable the use of gun lights.
This command acts on each unit of the provided group or provided unit's group; there is no need to apply it on each unit.
Groups:
LightsWeapons

Syntax

Syntax:
target enableGunLights mode
Parameters:
target: Group or Object - The group forced to use gun lights. If unit is supplied as argument, unit's group is used
mode: String - Can be:
  • "Auto" - Depends on combat mode
  • "ForceOn" - Always on
  • "ForceOff" - Always off
Return Value:
Nothing

Examples

Example 1:
_groupA enableGunLights "Auto";
Example 2:
_unit1 enableGunLights "ForceOff"; // sets _unit1's GROUP behaviour to not use gun lights

Additional Information

See also:
isFlashlightOn enableIRLasers

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note