getBleedingRemaining: Difference between revisions

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(description, example)
m (template:command argument fix)
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| '''getBleedingRemaining''' unit |= Syntax
| '''getBleedingRemaining''' unit |= Syntax


|p1= unit: [[Object]]  |= PARAMETER1
|p1= unit: [[Object]]  |PARAMETER1=  


| [[Number]] |= RETURNVALUE
| [[Number]] |RETURNVALUE=  




|x1= <code>_bleedingRemaining = [[getBleedingRemaining]] _unit;
|x1= <code>_bleedingRemaining = [[getBleedingRemaining]] _unit;
</code>|= EXAMPLE1
</code>|EXAMPLE1=  


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| [[isBurning]], [[setBleedingRemaining]], [[isBleeding]] |= SEEALSO
| [[isBurning]], [[setBleedingRemaining]], [[isBleeding]] |SEEALSO=  


|  |= MPBEHAVIOUR
|  |MPBEHAVIOUR=  
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}}
}}

Revision as of 11:31, 7 April 2019

Hover & click on the images for description

Description

Description:
Returns how many seconds injured unit will continue leaving blood trail. If unit damage is < 0.1, the return value is 0 and unit doesn't leave any blood trail. Use setBleedingRemaining to set different remaining time.
Groups:
Uncategorised

Syntax

Syntax:
getBleedingRemaining unit
Parameters:
unit: Object
Return Value:
Number

Examples

Example 1:
_bleedingRemaining = getBleedingRemaining _unit;

Additional Information

See also:
isBurningsetBleedingRemainingisBleeding

Notes

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Notes

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