getBleedingRemaining: Difference between revisions

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|seealso= [[isBurning]] [[setBleedingRemaining]], [[isBleeding]]
|seealso= [[isBurning]] [[setBleedingRemaining]] [[isBleeding]]
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Revision as of 16:56, 20 January 2022

Hover & click on the images for description

Description

Description:
Returns how many seconds injured unit will continue leaving blood trail. If unit damage is < 0.1, the return value is 0 and unit doesn't leave any blood trail. Use setBleedingRemaining to set different remaining time.
Groups:
Object Manipulation

Syntax

Syntax:
getBleedingRemaining unit
Parameters:
unit: Object
Return Value:
Number

Examples

Example 1:
_bleedingRemaining = getBleedingRemaining _unit;

Additional Information

See also:
isBurning setBleedingRemaining isBleeding

Notes

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