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Revision as of 12:04, 13 May 2022 by Lou Montana (talk | contribs) (Text replacement - "<sqf>([^ ]+) <\/sqf>" to "<sqf>$1</sqf>")
- Returns how many seconds injured unit will continue leaving blood trail. If unit damage is < 0.1, the return value is 0 and unit doesn't leave any blood trail. Use setBleedingRemaining to set different remaining time.
- Object Manipulation
- getBleedingRemaining unit
- unit: Object
- Return Value:
- Example 1:
- _bleedingRemaining = getBleedingRemaining _unit;
- See also:
- isBurning setBleedingRemaining isBleeding
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