getBurningValue: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>")
m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>")
Line 14: Line 14:
|r1= [[Number]]
|r1= [[Number]]


|x1= <code>private _fireDamage = getBurningValue [[player]];</code>
|x1= <code>private _fireDamage = getBurningValue player;</code>


|seealso= [[inflame]] [[inflamed]] [[damage]]
|seealso= [[inflame]] [[inflamed]] [[damage]]
}}
}}

Revision as of 12:09, 12 May 2022

Hover & click on the images for description

Description

Description:
Returns how much the unit is exposed to fire damage.
Groups:
Object Manipulation

Syntax

Syntax:
getBurningValue unit
Parameters:
unit: Object
Return Value:
Number

Examples

Example 1:
private _fireDamage = getBurningValue player;

Additional Information

See also:
inflame inflamed damage

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note