getPosWorld: Difference between revisions

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{{Command
{{RV|type=command
 
|game1= arma3
|version1= 1.32


| arma3
|1.32
|arg= global
|arg= global


|gr1= Positions
|gr1= Positions


| Returns [[PositionWorld]], which is [[PositionASL]] of the model centre [0,0,0] of an object, rather than transformed [[boundingCenter]] or [[Oxygen_2_-_Manual#LandContact|LandContact]] vertices.
|descr= Returns the provided object's model centre position ([0,0,0]) in [[Position#PositionASL|PositionASL]], rather than the transformed [[boundingCenter]] or [[Oxygen_2_-_Manual#LandContact|LandContact]] vertices.


|'''getPosWorld''' object
|s1= [[getPosWorld]] object
|p1 = object: [[Object]]
| [[Array]] - format [[PositionWorld]]
|x1 = <code>_obj [[setPosWorld]] [[getPosWorld]] _obj;</code>


|x2 = <code>[[ATLToASL]] (_groundObj [[modelToWorld]] [0,0,0]) [[isEqualTo]] [[getPosWorld]] _groundObj; //true</code>
|p1= object: [[Object]]


|x3= Wave height under a boat:<code>_h = ((boat [[modelToWorld]] [0,0,0]) [[vectorDiff]] [[getPosWorld]] boat) [[select]] 2;</code>
|r1= [[Array]] format [[Position#PositionASL|PositionASL]] - '''the model's centre'''


|x1= <sqf>_obj setPosWorld getPosWorld _obj;</sqf>


|x2= <sqf>ATLToASL (_groundObj modelToWorld [0,0,0]) isEqualTo getPosWorld _groundObj; // true</sqf>


| [[getPosWorldVisual]], [[setPosWorld]], [[position]], [[getPosATL]], [[getPosASL]], [[getPosASLW]], [[visiblePosition]], [[visiblePositionASL]], [[getMarkerPos]], [[modelToWorld]]
|x3= Wave height under a boat:
<sqf>private _h = ((boat modelToWorld [0,0,0]) vectorDiff getPosWorld boat) select 2;</sqf>


|seealso= [[getPosWorldVisual]] [[setPosWorld]] [[position]] [[getPosATL]] [[getPosASL]] [[getPosASLW]] [[visiblePosition]] [[visiblePositionASL]] [[getMarkerPos]] [[modelToWorld]]
}}
}}
<dl class="command_description">
</dl>
{{GameCategory|arma3|Scripting Commands}}

Latest revision as of 13:54, 14 May 2022

Hover & click on the images for description

Description

Description:
Returns the provided object's model centre position ([0,0,0]) in PositionASL, rather than the transformed boundingCenter or LandContact vertices.
Groups:
Positions

Syntax

Syntax:
getPosWorld object
Parameters:
object: Object
Return Value:
Array format PositionASL - the model's centre

Examples

Example 1:
_obj setPosWorld getPosWorld _obj;
Example 2:
ATLToASL (_groundObj modelToWorld [0,0,0]) isEqualTo getPosWorld _groundObj; // true
Example 3:
Wave height under a boat:
private _h = ((boat modelToWorld [0,0,0]) vectorDiff getPosWorld boat) select 2;

Additional Information

See also:
getPosWorldVisual setPosWorld position getPosATL getPosASL getPosASLW visiblePosition visiblePositionASL getMarkerPos modelToWorld

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note