handgunItems: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "<h3 style='display:none'>Notes</h3> <dl class='command_description'> <!-- Note Section BEGIN --> <!-- Note Section END --> </dl> <h3 style='display:none'>Bottom Section</h3>" to "")
m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects? in MP|M...)
Line 30: Line 30:
| [[addHandgunItem]], [[removeHandgunItem]], [[removeAllHandgunItems]], [[weaponAccessories]], [[weaponAccessoriesCargo]], [[primaryWeaponItems]], [[secondaryWeaponItems]], [[weaponsItems]], [[binocularItems]], [[weaponsItemsCargo]]
| [[addHandgunItem]], [[removeHandgunItem]], [[removeAllHandgunItems]], [[weaponAccessories]], [[weaponAccessoriesCargo]], [[primaryWeaponItems]], [[secondaryWeaponItems]], [[weaponsItems]], [[binocularItems]], [[weaponsItemsCargo]]


| |MPBEHAVIOUR=
|
}}
}}



Revision as of 11:52, 18 January 2021

Hover & click on the images for description

Description

Description:
Returns array with all items assigned to the handgunWeapon except magazines. Use handgunMagazine command for the latter. This command is used for infantry weapons only.
Groups:
Unit Inventory

Syntax

Syntax:
handgunItems unit
Parameters:
unit: Object
Return Value:
Array - [silencer, laserpointer/flashlight, optics, bipod]

Examples

Example 1:
handgunItems player; /* [ "muzzle_snds_L", //silencer "", //laser "", //optics "" //bipod ] */

Additional Information

See also:
addHandgunItemremoveHandgunItemremoveAllHandgunItemsweaponAccessoriesweaponAccessoriesCargoprimaryWeaponItemssecondaryWeaponItemsweaponsItemsbinocularItemsweaponsItemsCargo

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note