humidity: Difference between revisions

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m (Text replacement - "\[\[[Cc]ategory:[ _]?Arma[ _]3:[ _]([^|]*)[ _]?\|.*\]\]" to "{{GameCategory|arma3|$1}}")
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{{Command|Comments=
{{RV|type=command
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| arma3 |Game name=
|game1= arma3
|version1= 0.50


|0.50|Game version=
|gr1= Environment


|gr1= Environment |GROUP1=
|descr= Returns the current humidity value. 0 is no humidity and 1 is 100% humidity. Humidity value quickly changes from 0 to 1 when rain starts, then slowly changes from 1 to 0 when rain stops.
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| Returns the current humidity value. 0 is no humidity and 1 is 100% humidity. Humidity value quickly changes from 0 to 1 when rain starts, then slowly changes from 1 to 0 when rain stops. |DESCRIPTION=
|s1= '''humidity'''
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| '''humidity''' |SYNTAX=
|r1= [[Number]]


| [[Number]] |RETURNVALUE=  
|x1= <sqf>currentHumidity = humidity;</sqf>


 
|x2= <sqf>skipTime -24;
|x1= <code>currentHumidity = [[humidity]];
86400 setOvercast 1;
</code>|EXAMPLE1=
skipTime 24;
 
[] spawn {
|x2= <code>[[skipTime]] -24;
10 setRain 1;
86400 [[setOvercast]] 1;
sleep 10;
[[skipTime]] 24;
10 setRain 0;
[] [[spawn]] {
10 [[setRain]] 1;
[[sleep]] 10;
10 [[setRain]] 0;
};
};
[[onEachFrame]] {
onEachFrame {
[[hintSilent]] [[str]] [<nowiki/>[[round]] ([[rain]] * 10) / 10, [[round]] ([[humidity]] * 10) / 10];
hintSilent str [round (rain * 10) / 10, round (humidity * 10) / 10];
};
};
</code>|EXAMPLE2=
</sqf>
 
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| [[simulSetHumidity]], [[setOvercast]], [[setRain]], [[rain]], [[overcast]], [[fog]], [[wind]], [[waves]] |SEEALSO=
|seealso= [[setHumidity]] [[simulSetHumidity]] [[setOvercast]] [[setRain]] [[rain]] [[overcast]] [[fog]] [[wind]] [[waves]]
 
|  |MPBEHAVIOUR=
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}}
}}
<h3 style='display:none'>Notes</h3>
<dl class='command_description'>
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<h3 style='display:none'>Bottom Section</h3>
{{GameCategory|arma3|New_Scripting_Commands_List}}
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]

Latest revision as of 12:04, 13 May 2022

Hover & click on the images for description

Description

Description:
Returns the current humidity value. 0 is no humidity and 1 is 100% humidity. Humidity value quickly changes from 0 to 1 when rain starts, then slowly changes from 1 to 0 when rain stops.
Groups:
Environment

Syntax

Syntax:
humidity
Return Value:
Number

Examples

Example 1:
currentHumidity = humidity;
Example 2:
skipTime -24; 86400 setOvercast 1; skipTime 24; [] spawn { 10 setRain 1; sleep 10; 10 setRain 0; }; onEachFrame { hintSilent str [round (rain * 10) / 10, round (humidity * 10) / 10]; };

Additional Information

See also:
setHumidity simulSetHumidity setOvercast setRain rain overcast fog wind waves

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note