isBleeding: Difference between revisions

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m (see also)
m (template:command argument fix)
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| '''isBleeding''' unit |= Syntax
| '''isBleeding''' unit |= Syntax


|p1= unit: [[Object]]  |= PARAMETER1
|p1= unit: [[Object]]  |PARAMETER1=


| [[Boolean]] |= RETURNVALUE
| [[Boolean]] |RETURNVALUE=  




|x1= <code>[[if]] ([[isBleeding]] [[player]]) [[then]] { [[player]] [[groupChat]] "I'm bleeding!!"; }</code>|= EXAMPLE1
|x1= <code>[[if]] ([[isBleeding]] [[player]]) [[then]] { [[player]] [[groupChat]] "I'm bleeding!!"; }</code>|EXAMPLE1=  


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| [[getBleedingRemaining]], [[isBurning]], [[setBleedingRemaining]] |= SEEALSO
| [[getBleedingRemaining]], [[isBurning]], [[setBleedingRemaining]] |SEEALSO=  


|  |= MPBEHAVIOUR
|  |MPBEHAVIOUR=  
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}}
}}

Revision as of 11:34, 7 April 2019

Hover & click on the images for description

Description

Description:
Returns whether the unit is bleeding.
Groups:
Uncategorised

Syntax

Syntax:
isBleeding unit
Parameters:
unit: Object
Return Value:
Boolean

Examples

Example 1:
if (isBleeding player) then { player groupChat "I'm bleeding!!"; }

Additional Information

See also:
getBleedingRemainingisBurningsetBleedingRemaining

Notes

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Only post proven facts here! Add Note

Notes

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