isBleeding: Difference between revisions

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m (Text replacement - "{{Command " to "{{RV|type=command ")
m (Text replacement - "\|x([0-9])= <sqf>([^\/: ]+)([^;])<\/sqf>" to "|x$1= <sqf>$2$3;</sqf>")
 
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{{RV|type=command
{{RV|type=command


| arma3
|game1= arma3
 
|version1= 0.50
|0.50


|gr1= Object Manipulation
|gr1= Object Manipulation


| Returns whether the unit is bleeding.
|descr= Returns whether the unit is bleeding.


| '''isBleeding''' unit
|s1= [[isBleeding]]  unit


|p1= unit: [[Object]]
|p1= unit: [[Object]]


| [[Boolean]]
|r1= [[Boolean]]


|x1= <code>[[if]] ([[isBleeding]] [[player]]) [[then]] { [[player]] [[groupChat]] "I'm bleeding!!"; }</code>
|x1= <sqf>if (isBleeding player) then { player groupChat "I'm bleeding!!"; };</sqf>


| [[getBleedingRemaining]], [[isBurning]], [[setBleedingRemaining]]
|seealso= [[getBleedingRemaining]] [[isBurning]] [[setBleedingRemaining]]
}}
}}
{{GameCategory|arma3|New Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]

Latest revision as of 23:42, 28 June 2022

Hover & click on the images for description

Description

Description:
Returns whether the unit is bleeding.
Groups:
Object Manipulation

Syntax

Syntax:
isBleeding unit
Parameters:
unit: Object
Return Value:
Boolean

Examples

Example 1:
if (isBleeding player) then { player groupChat "I'm bleeding!!"; };

Additional Information

See also:
getBleedingRemaining isBurning setBleedingRemaining

Notes

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