isBurning: Difference between revisions

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m (Text replacement - " \| *(([^=\| ]+)('''|\[\[)([^=\| ]+)) * \|p1=" to " |s1= $1 |p1=")
m (Text replacement - "\| *(arg|eff|mp|serverExec|gr[0-9]) *= *(.*) * *\|([^=0-9]{12})" to "|$1=$2 |descr=$3")
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|gr1= Object Manipulation
|gr1= Object Manipulation


| Returns whether the unit is burning.
|descr= Returns whether the unit is burning.
This returns true only if unit is damaged by nearby fire, it does '''not''' check whether a fireplace is burning, use [[inflamed]] command for that.
This returns true only if unit is damaged by nearby fire, it does '''not''' check whether a fireplace is burning, use [[inflamed]] command for that.



Revision as of 22:11, 13 June 2021

Hover & click on the images for description

Description

Description:
Returns whether the unit is burning. This returns true only if unit is damaged by nearby fire, it does not check whether a fireplace is burning, use inflamed command for that.
Groups:
Object Manipulation

Syntax

Syntax:
isBurning unit
Parameters:
unit: Object
Return Value:
Boolean

Examples

Example 1:
if (isBurning player) then { player groupChat "I'm burning!!"; }

Additional Information

See also:
getBleedingRemainingsetBleedingRemainingisBleedinginflamed

Notes

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