isFlashlightOn: Difference between revisions

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m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>")
m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>")
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|r1= [[Boolean]]
|r1= [[Boolean]]


|x1= <code>player [[isFlashlightOn]] ([[currentWeapon]] [[player]]);</code>
|x1= <code>player isFlashlightOn ([[currentWeapon]] [[player]]);</code>


|seealso= [[enableGunLights]]
|seealso= [[enableGunLights]]
}}
}}

Revision as of 12:10, 12 May 2022

Hover & click on the images for description

Description

Description:
Returns true if there is a linked and enabled flashlight on a given weapon.
Groups:
Object ManipulationWeapons

Syntax

Syntax:
unit isFlashlightOn weapon
Parameters:
unit: Object
weapon: String
Return Value:
Boolean

Examples

Example 1:
player isFlashlightOn (currentWeapon player);

Additional Information

See also:
enableGunLights

Notes

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