isFlashlightOn: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
mNo edit summary
m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>")
 
(20 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Command|Comments=
{{RV|type=command
____________________________________________________________________________________________


| arma3 |Game name=
|game1= arma3
|version1= 0.50


|0.50|Game version=
|gr1= Object Manipulation


|gr1= Object Manipulation |GROUP1=
|gr2= Weapons


|gr2= Weapons |GROUP2=
|descr= Returns true if there is a linked and enabled flashlight on a given weapon.
____________________________________________________________________________________________


| Returns true if there is a linked and enabled flashlight on a given weapon.  |DESCRIPTION=
|s1= unit [[isFlashlightOn]]  weapon
____________________________________________________________________________________________


| unit '''isFlashlightOn''' weapon |SYNTAX=
|p1= unit: [[Object]]


|p1= unit: [[Object]] |PARAMETER1=
|p2= weapon: [[String]]


|p2= weapon: [[String]] |PARAMETER2=
|r1= [[Boolean]]


| [[Boolean]] |RETURNVALUE=  
|x1= <sqf>player isFlashlightOn (currentWeapon player);</sqf>


 
|seealso= [[enableGunLights]]
|x1= <code>[[player]] [[isFlashlightOn]] ([[currentWeapon]] [[player]]);
</code>|EXAMPLE1=
 
____________________________________________________________________________________________
 
| [[enableGunLights]] |SEEALSO=
 
|  |MPBEHAVIOUR=
____________________________________________________________________________________________
}}
}}
<h3 style='display:none'>Notes</h3>
<dl class='command_description'>
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<h3 style='display:none'>Bottom Section</h3>
[[Category:Arma_3:_New_Scripting_Commands_List|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]

Latest revision as of 11:23, 13 May 2022

Hover & click on the images for description

Description

Description:
Returns true if there is a linked and enabled flashlight on a given weapon.
Groups:
Object ManipulationWeapons

Syntax

Syntax:
unit isFlashlightOn weapon
Parameters:
unit: Object
weapon: String
Return Value:
Boolean

Examples

Example 1:
player isFlashlightOn (currentWeapon player);

Additional Information

See also:
enableGunLights

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note