isFlashlightOn: Difference between revisions

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m (Text replacement - "(\| * )+\}\}" to "}}")
m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>")
 
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{{Command
{{RV|type=command


| arma3
|game1= arma3
 
|version1= 0.50
|0.50


|gr1= Object Manipulation
|gr1= Object Manipulation
Line 9: Line 8:
|gr2= Weapons
|gr2= Weapons


| Returns true if there is a linked and enabled flashlight on a given weapon.
|descr= Returns true if there is a linked and enabled flashlight on a given weapon.


| unit '''isFlashlightOn''' weapon
|s1= unit [[isFlashlightOn]]  weapon


|p1= unit: [[Object]]
|p1= unit: [[Object]]
Line 17: Line 16:
|p2= weapon: [[String]]
|p2= weapon: [[String]]


| [[Boolean]]
|r1= [[Boolean]]
 
 
|x1= <code>[[player]] [[isFlashlightOn]] ([[currentWeapon]] [[player]]);
</code>
 


| [[enableGunLights]]
|x1= <sqf>player isFlashlightOn (currentWeapon player);</sqf>


|seealso= [[enableGunLights]]
}}
}}
{{GameCategory|arma3|New Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]

Latest revision as of 11:23, 13 May 2022

Hover & click on the images for description

Description

Description:
Returns true if there is a linked and enabled flashlight on a given weapon.
Groups:
Object ManipulationWeapons

Syntax

Syntax:
unit isFlashlightOn weapon
Parameters:
unit: Object
weapon: String
Return Value:
Boolean

Examples

Example 1:
player isFlashlightOn (currentWeapon player);

Additional Information

See also:
enableGunLights

Notes

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