isIRLaserOn: Difference between revisions

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(seealso)
m (template:command argument fix)
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| unit '''isIRLaserOn''' weapon |= Syntax
| unit '''isIRLaserOn''' weapon |= Syntax


|p1= unit: [[Object]]  |= PARAMETER1
|p1= unit: [[Object]]  |PARAMETER1=  


|p2= weapon: [[String]]  |= PARAMETER2
|p2= weapon: [[String]]  |PARAMETER2=  


| [[Boolean]] |= RETURNVALUE
| [[Boolean]] |RETURNVALUE=  




|x1= <code>[[player]] [[isIRLaserOn]] [[currentWeapon]] [[player]];</code>|= EXAMPLE1
|x1= <code>[[player]] [[isIRLaserOn]] [[currentWeapon]] [[player]];</code>|EXAMPLE1=  


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| [[enableIRLasers]], [[enableGunLights]], [[isLightOn]], [[isCollisionLightOn]], [[setPilotLight]], [[setCollisionLight]]  |= SEEALSO
| [[enableIRLasers]], [[enableGunLights]], [[isLightOn]], [[isCollisionLightOn]], [[setPilotLight]], [[setCollisionLight]]  |SEEALSO=  


|  |= MPBEHAVIOUR
|  |MPBEHAVIOUR=  
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}}
}}

Revision as of 11:34, 7 April 2019

Hover & click on the images for description

Description

Description:
Returns true if there is a linked and enabled IR on the given weapon.
Groups:
Uncategorised

Syntax

Syntax:
unit isIRLaserOn weapon
Parameters:
unit: Object
weapon: String
Return Value:
Boolean

Examples

Example 1:
player isIRLaserOn currentWeapon player;

Additional Information

See also:
enableIRLasersenableGunLightsisLightOnisCollisionLightOnsetPilotLightsetCollisionLight

Notes

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Notes

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