isIRLaserOn: Difference between revisions

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{{Command|Comments=
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| arma3 |Game name=
| arma3 |Game name=
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|gr1 = Lights |GROUP1=
|gr1 = Lights |GROUP1=
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| Returns [[true]] if there is a linked and enabled IR on the given weapon.  |DESCRIPTION=
| Returns [[true]] if there is a linked and enabled IR on the given weapon.  |DESCRIPTION=
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| unit '''isIRLaserOn''' weapon |SYNTAX=
| unit '''isIRLaserOn''' weapon |SYNTAX=
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|x1= <code>[[player]] [[isIRLaserOn]] [[currentWeapon]] [[player]];</code>|EXAMPLE1=  
|x1= <code>[[player]] [[isIRLaserOn]] [[currentWeapon]] [[player]];</code>|EXAMPLE1=  


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| [[enableIRLasers]], [[enableGunLights]], [[isLightOn]], [[isCollisionLightOn]], [[setPilotLight]], [[setCollisionLight]]  |SEEALSO=  
| [[enableIRLasers]], [[enableGunLights]], [[isLightOn]], [[isCollisionLightOn]], [[setPilotLight]], [[setCollisionLight]]  |SEEALSO=  


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Revision as of 02:43, 17 January 2021

Hover & click on the images for description

Description

Description:
Returns true if there is a linked and enabled IR on the given weapon.
Groups:
Lights

Syntax

Syntax:
unit isIRLaserOn weapon
Parameters:
unit: Object
weapon: String
Return Value:
Boolean

Examples

Example 1:
player isIRLaserOn currentWeapon player;

Additional Information

See also:
enableIRLasersenableGunLightsisLightOnisCollisionLightOnsetPilotLightsetCollisionLight

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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