isIRLaserOn: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\|s([0-9])\= ([^' ]+)'''([^' ]+)'''([^ ]*) " to "|s$1= $2$3$4 ")
m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 $2")
Line 18: Line 18:
|x1= <code>[[player]] [[isIRLaserOn]] [[currentWeapon]] [[player]];</code>
|x1= <code>[[player]] [[isIRLaserOn]] [[currentWeapon]] [[player]];</code>


|seealso= [[enableIRLasers]], [[enableGunLights]], [[isLightOn]], [[isCollisionLightOn]], [[setPilotLight]], [[setCollisionLight]]
|seealso= [[enableIRLasers]] [[enableGunLights]], [[isLightOn]], [[isCollisionLightOn]], [[setPilotLight]], [[setCollisionLight]]
}}
}}

Revision as of 17:25, 20 January 2022

Hover & click on the images for description

Description

Description:
Returns true if there is a linked and enabled IR on the given weapon.
Groups:
Lights

Syntax

Syntax:
unit isIRLaserOn weapon
Parameters:
unit: Object
weapon: String
Return Value:
Boolean

Examples

Example 1:
player isIRLaserOn currentWeapon player;

Additional Information

See also:
enableIRLasers enableGunLightsisLightOnisCollisionLightOnsetPilotLightsetCollisionLight

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note