isLocalized: Difference between revisions

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m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects? in MP|M...)
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| [[localize]], [[WFSideText]], [[Stringtable.csv]], [[Stringtable.xml]], [[BIS_fnc_localize]]
| [[localize]], [[WFSideText]], [[Stringtable.csv]], [[Stringtable.xml]], [[BIS_fnc_localize]]


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Revision as of 16:43, 18 January 2021

Hover & click on the images for description

Description

Description:
Checks whether given string name is localized.
Groups:
Strings

Syntax

Syntax:
isLocalized stringName
Parameters:
stringName: String
Return Value:
Boolean

Examples

Example 1:
if (isLocalized "STR_DN_SNAKE") then { hint localize "STR_DN_SNAKE"; } else { hint "STR_DN_SNAKE"; diag_log "ToDo: STR_DN_SNAKE is not localized"; };

Additional Information

See also:
localizeWFSideTextStringtable.csvStringtable.xmlBIS_fnc_localize

Notes

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