isLocalized: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\|game([0-9]) ?= (.+) \|version([0-9]) ?= (.+) " to "|game$1= $2 |version$3= $4 ")
m (Text replacement - " \| *s([0-9]) *= ([^ ]+)? ?'''([a-zA-Z0-9_]+)''' ?([^ ]+)? " to " |s$1= $2 $3 $4 ")
Line 10: Line 10:
|descr= Checks whether given ''stringName'' is [[localize]]d.
|descr= Checks whether given ''stringName'' is [[localize]]d.


|s1= '''isLocalized''' stringName
|s1= [[isLocalized]]  stringName


|p1= stringName: [[String]] - String which leads to localisation. Casing does not matter. Since Arma 3 v2.04 a string starting with <tt>"$"</tt> is supported as well
|p1= stringName: [[String]] - String which leads to localisation. Casing does not matter. Since Arma 3 v2.04 a string starting with <tt>"$"</tt> is supported as well

Revision as of 17:44, 12 June 2021

Hover & click on the images for description

Description

Description:
Checks whether given stringName is localized.
Groups:
StringsLocalization

Syntax

Syntax:
isLocalized stringName
Parameters:
stringName: String - String which leads to localisation. Casing does not matter. Since Arma 3 v2.04 a string starting with "$" is supported as well
Return Value:
Boolean

Examples

Example 1:
if (isLocalized "STR_USRACT_ADJUST") then { hint localize "STR_USRACT_ADJUST"; } else { hint "STR_USRACT_ADJUST"; diag_log "ToDo: STR_USRACT_ADJUST is not localized"; };
Example 2:
isLocalized "$STR_USRACT_ADJUST"; // Since Arma v2.04

Additional Information

See also:
localizediag_localizedgetTextRawWFSideTextStringtable.csvStringtable.xmlBIS_fnc_localize

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note