isManualFire: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "<dl class="command_description"> <dd class="notedate">" to "<dl class="command_description"> <dt></dt> <dd class="notedate">")
m (Text replacement - " <!-- (DIS)?CONTINUE Notes -->" to "")
Line 27: Line 27:
[[Category:Arma 2: Operation Arrowhead: New Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Arma 2: Operation Arrowhead: New Scripting Commands|{{uc:{{PAGENAME}}}}]]


<!-- CONTINUE Notes -->
<dl class="command_description">
<dl class="command_description">
<dt></dt>
<dt></dt>
Line 36: Line 35:
</dd>
</dd>
</dl>
</dl>
<!-- DISCONTINUE Notes -->

Revision as of 01:49, 6 April 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Weapons

Syntax

Syntax:
Syntax needed
Parameters:
vehicleName: Object
Return Value:
Return value needed

Examples

Example 1:
_bool = isManualFire vehicle player;

Additional Information

See also:
firedoFirecommandFirecanFirefireAtTargetforceWeaponFirecommandArtilleryFirecommandSuppressiveFiredoArtilleryFiredoSuppressiveFire

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on February 5, 2017 - 05:35 (UTC)
AgentRev
Manual fire means the effectiveCommander of the vehicle controls firing (but not aiming) of the gunner turret weapons (usually path [0]), while unable to fire his own weapons.