load: Difference between revisions

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m (Text replacement - "(\| * )+\}\}" to "}}")
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| [[Number]]
| [[Number]]


|x1= <code>[[load]] [[player]];</code>
|x1= <code>[[load]] [[player]];</code>


| [[loadAbs]], [[loadBackpack]], [[loadUniform]], [[loadVest]], [[getMass]], [[weightRTD]], [[getContainerMaxLoad]]
| [[loadAbs]], [[loadBackpack]], [[loadUniform]], [[loadVest]], [[getMass]], [[weightRTD]], [[getContainerMaxLoad]]

Revision as of 18:42, 18 January 2021

Hover & click on the images for description

Description

Description:
Returns current sum of mass from items stored in all unit's containers. Load is calculated by the following formula: _loadPlayer = loadAbs player / getNumber (configFile >> "CfgInventoryGlobalVariable" >> "maxSoldierLoad");
Groups:
Unit Inventory

Syntax

Syntax:
load unit
Parameters:
unit: Object
Return Value:
Number

Examples

Example 1:
load player;

Additional Information

See also:
loadAbsloadBackpackloadUniformloadVestgetMassweightRTDgetContainerMaxLoad

Notes

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