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{{Command|Comments=
{{RV|type=command


| arma3 |Game name=
|game1= arma3
|version1= 0.50


|0.50|Game version=
|gr1= Unit Inventory


|gr1= Unit Inventory |GROUP1=
|descr= Returns the percentage of fullness of a unit's cargo. Output is usually in range 0..1, but can be higher after using certain scripting commands (like [[addWeaponWithAttachmentsCargoGlobal]]) which ignore load values when adding items.
{{Feature|informative|See {{Link|#Example 2}} for load calculation.}}


| Returns current sum of mass from items stored in all unit's containers. Load is calculated by the following formula:
|s1= [[load]] unit
<code>_loadPlayer <nowiki>=</nowiki> [[loadAbs]] [[player]] / [[getNumber]] ([[configFile]] >> "CfgInventoryGlobalVariable" >> "maxSoldierLoad");</code> |DESCRIPTION=


| '''load''' unit |SYNTAX=
|p1= unit: [[Object]] (before {{GVI|arma3|2.08|size= 0.75}} the command did not support containers, ammo boxes, weapon holders, vehicle cargos)


|p1= unit: [[Object]] |PARAMETER1=
|r1= [[Number]]


| [[Number]] |RETURNVALUE=  
|x1= <sqf>load player;</sqf>


|x2= unit load calculation formula:
<sqf>private _unitLoad = loadAbs _unit / getNumber (configFile >> "CfgInventoryGlobalVariable" >> "maxSoldierLoad");</sqf>


|x1= <code>[[load]] [[player]];</code>|EXAMPLE1=
|seealso= [[maxLoad]] [[loadAbs]] [[loadBackpack]] [[loadUniform]] [[loadVest]] [[getMass]] [[weightRTD]] [[getContainerMaxLoad]]
 
 
| [[loadAbs]], [[loadBackpack]], [[loadUniform]], [[loadVest]], [[getMass]], [[weightRTD]], [[getContainerMaxLoad]] |SEEALSO=
 
|  |MPBEHAVIOUR=
}}
}}
<h3 style='display:none'>Notes</h3>
<dl class='command_description'>
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<h3 style='display:none'>Bottom Section</h3>
{{GameCategory|arma3|New Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]

Revision as of 18:43, 4 January 2023

Hover & click on the images for description

Description

Description:
Returns the percentage of fullness of a unit's cargo. Output is usually in range 0..1, but can be higher after using certain scripting commands (like addWeaponWithAttachmentsCargoGlobal) which ignore load values when adding items.
See Example 2 for load calculation.
Groups:
Unit Inventory

Syntax

Syntax:
load unit
Parameters:
unit: Object (before Arma 3 logo black.png2.08 the command did not support containers, ammo boxes, weapon holders, vehicle cargos)
Return Value:
Number

Examples

Example 1:
load player;
Example 2:
unit load calculation formula:
private _unitLoad = loadAbs _unit / getNumber (configFile >> "CfgInventoryGlobalVariable" >> "maxSoldierLoad");

Additional Information

See also:
maxLoad loadAbs loadBackpack loadUniform loadVest getMass weightRTD getContainerMaxLoad

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note