loadUniform: Difference between revisions

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m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 $2")
m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 ")
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|x1= <code>_weight = [[loadUniform]] [[player]];</code>
|x1= <code>_weight = [[loadUniform]] [[player]];</code>


|seealso= [[load]] [[loadAbs]] [[loadBackpack]] [[loadVest]], [[getMass]], [[weightRTD]], [[getContainerMaxLoad]]
|seealso= [[load]] [[loadAbs]] [[loadBackpack]] [[loadVest]] [[getMass]], [[weightRTD]], [[getContainerMaxLoad]]
}}
}}

Revision as of 18:03, 20 January 2022

Hover & click on the images for description

Description

Description:
Returns current percentage of mass from items stored in a uniform relative to the maximum capacity of the uniform.
It is equivalent to this formula: _loadUniform = massOfAllItemsInUniform / getContainerMaxLoad uniform player;
Groups:
Unit Inventory

Syntax

Syntax:
loadUniform unit
Parameters:
unit: Object
Return Value:
Number

Examples

Example 1:
_weight = loadUniform player;

Additional Information

See also:
load loadAbs loadBackpack loadVest getMassweightRTDgetContainerMaxLoad

Notes

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