magazinesDetail: Difference between revisions

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Line 63: Line 63:
     [[if]] (_i1 < 4) [[then]] { {{cc|return 1 for mags like grenades, chemlights, etc.}}
     [[if]] (_i1 < 4) [[then]] { {{cc|return 1 for mags like grenades, chemlights, etc.}}
         1;
         1;
     } else {  
     } [[else]] {  
         [[private]] _i2 [[=]] _x [[find]] ["/", _id1];
         [[private]] _i2 [[=]] _x [[find]] ["/", _id1];
         [[parseNumber]] (_x [[select]] [_i1, _i2 - _i1]); {{cc|return cnt}}
         [[parseNumber]] (_x [[select]] [_i1, _i2 - _i1]); {{cc|return cnt}}

Revision as of 00:20, 13 September 2021

Hover & click on the images for description

Description

Description:
Returns an array of strings with description of all vehicle's magazines, their ammo count (current/default) and their ids. When applied to a unit (soldier), the command behaves differently and will omit magazines already loaded into unit's weapons. Use currentMagazineDetail to get this information for a currently loaded magazine.
Groups:
Unit InventoryVehicle Inventory

Syntax

Syntax:
magazinesDetail vehicle
Parameters:
vehicle: Object - unit or vehicle
Return Value:
Array

Alternative Syntax

Syntax:
magazinesDetail [vehicle, includeEmpty]
Parameters:
[vehicle, includeEmpty]: Array
vehicle: Object - unit or vehicle
includeEmpty: Boolean - (Optional, default false) true to include empty magazines
Return Value:
Array

Examples

Example 1:
_magazinesDetail = magazinesDetail player; /* [ "6.5mm 30Rnd STANAG Mag(30/30)[id:3]", "6.5mm 30Rnd STANAG Mag(30/30)[id:9]", "9mm 16Rnd Mag(16/16)[id:12]", "Smoke Grenade (Green)(1/1)[id:14]", "Chemlight (Green)(1/1)[id:16]", "RGO Frag Grenade(1/1)[id:18]" ] */
Example 2:
_magazinesDetail = magazinesDetail Mi_48; {{codecomment/* [ "30mm APDS shells(250/250)[id:20]", "30mm HE Shells(250/250)[id:21]", "Scalpel E2(8/8)[id:22]", "Skyfire(38/38)[id:23]" ] */}}

Additional Information

See also:
currentMagazineDetailmagazinesmagazinesTurretmagazinesAmmomagazinesAmmoFullmagazinesDetailUniformmagazinesDetailVestmagazinesDetailBackpack

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Leopard20 - c
Posted on Sep 12, 2021 - 22:06 (UTC)
To return the ammo count in each magazine, you can use this code: magazinesDetail player apply { private _i1 = (_x find "Mag(") + 4; if (_i1 < 4) then { // return 1 for mags like grenades, chemlights, etc. 1; } else { private _i2 = _x find ["/", _id1]; parseNumber (_x select [_i1, _i2 - _i1]); // return cnt }; };