mineActive: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\|s([0-9])\= '''([^' ]+)'''([^ ]+) " to "|s$1= $2$3 ")
m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 ")
Line 18: Line 18:
|x1= <code>[[if]] ([[mineActive]] _mine) [[then]] {[[hint]] "BOOM!"};</code>
|x1= <code>[[if]] ([[mineActive]] _mine) [[then]] {[[hint]] "BOOM!"};</code>


|seealso= [[allMines]], [[detectedMines]], [[mineDetectedBy]], [[createMine]], [[revealMine]]
|seealso= [[allMines]] [[detectedMines]], [[mineDetectedBy]], [[createMine]], [[revealMine]]
}}
}}

Revision as of 17:45, 20 January 2022

Hover & click on the images for description

Description

Description:
Checks if the given mine is active.
Groups:
Mines

Syntax

Syntax:
mineActive obj
Parameters:
obj: Object
Return Value:
Boolean

Examples

Example 1:
if (mineActive _mine) then {hint "BOOM!"};

Additional Information

See also:
allMines detectedMinesmineDetectedBycreateMinerevealMine

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note