netId: Difference between revisions

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m (Text replacement - " {{GameCategory|arma3|New Scripting Commands}} {{GameCategory|arma3|Scripting Commands}} {{uc:{{PAGENAME}}}} " to "")
m (Text replacement - "\| *((\[\[[a-zA-Z0-9_ |()]+\]\],? ?)+) * \}\}" to "|seealso= $1 }}")
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|x1= <code>_playerNetId = [[netId]] [[player]];</code>
|x1= <code>_playerNetId = [[netId]] [[player]];</code>


| [[objectFromNetId]], [[groupFromNetId]], [[BIS_fnc_objectFromNetId]], [[BIS_fnc_netId]], [[BIS_fnc_groupFromNetId]], [[BIS_fnc_objectVar]]
|seealso= [[objectFromNetId]], [[groupFromNetId]], [[BIS_fnc_objectFromNetId]], [[BIS_fnc_netId]], [[BIS_fnc_groupFromNetId]], [[BIS_fnc_objectVar]]
}}
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Revision as of 00:51, 17 February 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Multiplayer

Syntax

Syntax:
Syntax needed
Parameters:
var: Object or Group
Return Value:
Return value needed

Examples

Example 1:
_playerNetId = netId player;

Additional Information

See also:
objectFromNetIdgroupFromNetIdBIS_fnc_objectFromNetIdBIS_fnc_netIdBIS_fnc_groupFromNetIdBIS_fnc_objectVar

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on October 19, 2018 - 13:40 (UTC)
demellion
NOTE: Even if the returned value is in format of owner:uniqueid, it doesn't follow the current ownership of an object (owner for example).
This command keeps the original owner of a created object.