netId: Difference between revisions

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|r1= [[String]]
|r1= [[String]]


|x1= <code>_playerNetId = [[netId]] [[player]];</code>
|x1= <sqf>_playerNetId = netId player;</sqf>


|seealso= [[objectFromNetId]] [[groupFromNetId]] [[BIS_fnc_objectFromNetId]] [[BIS_fnc_netId]] [[BIS_fnc_groupFromNetId]] [[BIS_fnc_objectVar]]
|seealso= [[objectFromNetId]] [[groupFromNetId]] [[BIS_fnc_objectFromNetId]] [[BIS_fnc_netId]] [[BIS_fnc_groupFromNetId]] [[BIS_fnc_objectVar]]
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<dt></dt>
<dt></dt>
<dd class="notedate">Posted on October 19, 2018 - 13:40 (UTC)</dd>
<dd class="notedate">Posted on 2018-10-19 - 13:40 (UTC)</dd>
<dt class="note">[[User:demellion|demellion]]</dt>
<dt class="note">[[User:demellion|demellion]]</dt>
<dd class="note">
<dd class="note">

Latest revision as of 00:12, 14 May 2023

Hover & click on the images for description

Description

Description:
Unique ID of object or group. As this command is MP only, you can use BIS_fnc_netId, which extends the use to SP as well. See also: BIS_fnc_objectVar
Groups:
Multiplayer

Syntax

Syntax:
netId var
Parameters:
var: Object or Group
Return Value:
String

Examples

Example 1:
_playerNetId = netId player;

Additional Information

See also:
objectFromNetId groupFromNetId BIS_fnc_objectFromNetId BIS_fnc_netId BIS_fnc_groupFromNetId BIS_fnc_objectVar

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 2018-10-19 - 13:40 (UTC)
demellion
NOTE: Even if the returned value is in format of owner:uniqueid, it doesn't follow the current ownership of an object (owner for example).
This command keeps the original owner of a created object.